194,591 Commits over 4,079 Days - 1.99cph!
Fixed dodgy collider in doorway between recycler and main building at airfield
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Fixed Secretlabs chair gib errors
▆▌▄█▆▉▍ ▋▇ ▉▊▇▋▉█ ▅▌█ ▆▋▉▆
Fix occasional JS error when running menu in a browser
further minor improvements to main menu UI on small screens
▆▊▆▉█ ▄▅▋▌▄▊▆▍█▊ ▊▅▄▅▅▄ ▆▊ ▊▌▋▆▄▋▍▋▅▌▇▄▌ ▌▋▅▉▌ ▇▄▆▉▅▉▄▆█ █▋▌▍ ▆ ▍▍▊▋▋▋▄ ▍▌▇█▇▊ ▇▋▋▇▌
▊▇▉▇▍ ▅▊▆▊▊▍ █▆▍▍ ▍▋▇▅ ▋▌▄█▇
▋▄▇ ██▅ ▇▍█▇▊ ▋▄▄▍▍▄ ▄█▄▄ ▆▅▄▅ ▇▇▆▄▋ ▄▊▌▆▉▍ ▋ ▆▋▉▇▄▄▍ ▆▅▍▊ █▅ ▋▋▉▇ ▇█▌ ▇▇▅▋ ▄▌▋▆▄▍▋ (█▄▆▌.▇▍▋▄▆▆▌▄▇▊▌▌ ▄▆ ▅█▍▄.▄█▍▊▋▆▅▆▋▅▅▅▅█)
█▍▍▊ ▇▅▄▆▊ ▋▄▆▋▋▇ ▍▇█▍ ▊▌▄▅▉▍▍▉█▆▊ ▇▌▆▅ ▌██▊ ▉█▍▌▍▅▋▆█▍ ▇▆▇▊▆▅██▌ █▊ █▊▉▍ ▄▇▆ ▍▊▌▌▉▋▌ ▉▋▍▅ ▍▋▋█'▉ ▅▍▆▋▉▅▊█ (▉▍▍▅▋▇▌▌▌▉ ▆▋▅█▊▊▌ ▋▇▉▆▍▋▍▍▄█)
subtracting
54455 - multiple issues, merge to experimental once fixed
Minor under the hood changes for addons menu
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
Players are no longer in the sit animation in 3rd person when exiting vehicles
Undo changes to SWEP spawning
Merge from SecretLabChair
▊▉▉'█ ▉▄▇▋ ▌▅▍▉█▍ ▌▊▄▅▉ ▌▌▇▉▆ ▉▆ ▊▅▅▉▌▌▆▋ ▊▋▍█ ▄▍ ▇▊▇█▌▄▇
Prevent building layer fix
▄▋█▌▆█▄ ▆█▄▋ ▅█▇▋ ▋▋▆ █▋█▊▄ ▆ ▆▇▄▇ ▆▅▋▄▄▊ ▊▊ █▇█▆▄▌▊ ▅▇▇▇ ▊▉▍▆
▉█▋▊▋▉▉ ▋▇▋▄█ ▋▌▄ ▅▇▊█▇▆█▍
▄▅▄▇▇▊ ▅▅ ▆▇▇▊ ▄▇▇▉ ▍▄ █▍▅ ▅▋▉▄▄▇▄▋▉ ▄▉▆ ▊▍▉▌▄
Fixed some lod/culling issues on the cables
█▊▉ ▇▄▇▌▊▊▉ ▊▋▊▋▌▇▌▍ ▆▍█▍▌▋▉ ▌▄ ▍▇▉▅▆▆█▅ ▇▊▉▆▆▋▍▊, ▇▊▆▍▉▍▍██ ▅▄█-▉▋▋▋▆▇▌▇▄▇
Elevator will now adjust the lift position if a piece of the elevator shaft is removed that causes the lift position to become invalid
Prevent "Look rotation viewing vector is zero" complaints from hot air balloon, minicopter, scrap transport helicopter
Fixed incorrect parenting on oversized button colliders
Update neighbouring elevator states when an elevator piece is killed/picked up
Fixed some neighbour detection edge cases
Fixed elevator IO name not displaying
Fixed invisible barrier across airfield rear door
Merge from PlayerColliderMod -> Main
Fixed being able to pickup an entity without a hammer even if require hammer is enabled