144,577 Commits over 4,413 Days - 1.37cph!

4 Years Ago
ModelViewer scene settings match default Rust settings
4 Years Ago
can now throw weapons onto racks
4 Years Ago
Another attempt to fix phrases
4 Years Ago
WIP support for servers to provide their own emoji's, still not working
4 Years Ago
Mark more LOD as dynamic so they update while moving
4 Years Ago
Reduce iterations through full emoji list Don't use the wood icon if the given string doesn't match any emoji's
4 Years Ago
Precache all possible emoji's for faster runtime use
4 Years Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
4 Years Ago
Added sky settings
4 Years Ago
Gingerbread slash/bullet/blunt FX prefabs. Snow machine refresh WIP
4 Years Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
4 Years Ago
ModelViewer scene updates
4 Years Ago
Update build_dev.yml
4 Years Ago
Added bloom and tonemapping options
4 Years Ago
try older macos runner
4 Years Ago
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
4 Years Ago
macos builds
4 Years Ago
Added sharpness/vignette settings
4 Years Ago
Merge from main -> harmony_qol
4 Years Ago
Update takedamageinfo.h
4 Years Ago
Added distortion options (chromatic aberration and barrel/pincushion)
4 Years Ago
Setup vertical mount weaponrock colliders
4 Years Ago
Linux pt.2
4 Years Ago
Phrase fixes
4 Years Ago
Can now take weapons directly from the rack
4 Years Ago
Added dof settings
4 Years Ago
Fix V_GetFileExtension with dots in folder names
4 Years Ago
Clamp the aspect ratios
4 Years Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
4 Years Ago
un LFS text files and bootil Update .gitignore Try to fix linux builds
4 Years Ago
Fixed some foam issues, added normal scaling to lake / river shaders
4 Years Ago
Fixed caustics projector error
4 Years Ago
WASD movement, in case anyone uses it
4 Years Ago
Set switch LOD to dynamic
4 Years Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
4 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
4 Years Ago
Frame selected on start, some cleanup
4 Years Ago
Properly encapsulate bounds of target object and FOV to frame selected
4 Years Ago
horizontal mount weapon rack
4 Years Ago
initial maincamera parameters
4 Years Ago
renaming
4 Years Ago
Merge from SteamNetworking_ByDefault
4 Years Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
4 Years Ago
▉▆▇▍█▊ ▋▋██ ▍▇▄▍▄ ▊▇▇ ▄▊▅▋▅▉▋ ▆█▌▆▌▋▉▅▋ ▊▍ ▇▅▊ ▊▍▋▄▅▉▅▉▅
4 Years Ago
Disable render batching convar & noclip protection
4 Years Ago
Fix building manager getting cleared in CLIENT + SERVER mode
4 Years Ago
Basic manual force calculations
4 Years Ago
Better texture filtering
4 Years Ago
Fixed item def emoji's not working, adjusted sprite scale
4 Years Ago
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)