194,626 Commits over 4,079 Days - 1.99cph!

5 Years Ago
Fix for chat messages occasionally getting hidden.
5 Years Ago
▅▍█▆▅█▄▅▉▇▇.▍▍▉▋▋▍, █▇▆▄▌▇▆▇▊▊▉▆▍▍, ▉▍▊▊▍▇▅▊█▇ ▋▋▊ ▆▅▋▄▊▊▊ ▉▅▇▌ ▇▊▅ ▍▉▌▉▌▉▇ ▋▄▆ ▍▋█▌▌▌▌ ▇▅ ▋▄▅▌ ▊▌▊▇██▊▌▆▆▅
5 Years Ago
wip brain/state separation
5 Years Ago
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5 Years Ago
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32 Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
5 Years Ago
Fix kayaks not decaying at the intended rate
5 Years Ago
Init timesince to zero so there's a delay in starting decay on newly spawned boats
5 Years Ago
Oops, invert <>
5 Years Ago
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5 Years Ago
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
5 Years Ago
merge from crafting_placeholder_fix
5 Years Ago
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5 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
5 Years Ago
Protobuf typo fix
5 Years Ago
Icon and description typo fixes
5 Years Ago
Unsaved
5 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
5 Years Ago
Merge from voiceprops
5 Years Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
5 Years Ago
Decrease deep water max to 12m
5 Years Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
5 Years Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
5 Years Ago
Added shared BaseBoatDecay method, ready to add deep water decay
5 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
5 Years Ago
Removed unused MotorBoat class
5 Years Ago
Refactoring platform code to use a new UserId type instead of direct ulong
5 Years Ago
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5 Years Ago
Exception fixes
5 Years Ago
▍▋▍▌▇▌█▉▅█▉▊▌ ▇▆▍▆▋ █▊█▆█ ▄▌▅▉▌ ▉▋▄▇ ▌▋██▇ ▆▊▊▉▄ (▋▊▋▇▌█▆▄ & ▉▋▊)
5 Years Ago
▇█▆▉▍ ▄▍▄▄▄▋▌▅▌▉.▆▌▅█▆▇ ▄▆▊▋█ ▊▆ ▇▍▊▄█▋▄ ▇▉▉█▄▋▋▅▉▆ ███▅▌ █▇▍▍▊▇▅ ▉▌█▇▋▋ ▅▇▋██▋▅▋▆▊ ▇▉ ▉▌▊█ ▇▍▆▄ ██▇▅█▅▊ ▅▍▋▄▋▄ ▍▄▅▉ ▄▄▋▄ ▅▅▊▊█▄▉ █▅ ██▅▊▇▊▍ ▊▍▆▄▍▌ ▉▊▊█▊ ▌▉▍▆ ▍█▄▇ ▇▋█▄▄ ▅▋▌▆▉▊▇▊█▆
5 Years Ago
Missing reference in world setup
5 Years Ago
World setup / proc map edits.
5 Years Ago
Added basic soundscript support for EmitSound global
5 Years Ago
rotation fix on lift bone, updated prefabs accordingly
5 Years Ago
Added CanEnter and CanLeave to states. Only include states that can be entered when scoring weights. Added AIStateScore with some pre-defined weight bands and increments. BaseAIBrain.Debug.
5 Years Ago
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
5 Years Ago
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5 Years Ago
▊▅▉▆▍ █▄▉▋▄▊▆▊▅▌_█▆▇▅▄▌▇▇▌ ▋▇ ▆█▆▄▊▅▄ █▆▌ █▄▉ ▌▇▊▌▇█ ▋▋ ▇▄█▅▇▍▋ █▇▌▋▉ ▉▅▊▆ ▊▇▉ ▆▅▌▍▍▅▋▆▋▅ █▄█▍▊▍▇▌ (▍▆▆▆▄▌▄=▊)
5 Years Ago
Applied naviator shelved changesets
5 Years Ago
Applied GetBestRoamPosition changes
5 Years Ago
Reapply a ch47 fix from main in 54149
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
undo clientside sound precache
5 Years Ago
Substance Terrain graphs backup, annotated most graphs for other users Added Tier topologies functionality to monument graph
5 Years Ago
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5 Years Ago
Comment
5 Years Ago
█▆▊▅█ ▊▉▉ █▇▇█▋▍▌▅▄▅ ▌▅▉▌▊▇▋ ▍▊ ▆▉▄▍▉ ▄▆▋█▅▆▌▅▊▍ (▅▅▅▍▇▅▅▄ ▄▌▊▊█ ▉▉▆ ▇█▄▇ ▄█▇▋█▉▅++, ▇▄▋ ▆▊▉▊▋▉▅▋▊ █▅█▄▅▌▇▌▅▌▌▌▇) ▅▇▌▊▋ ▇▉▌▍▋▄▆▉▍▅▌▌▄▄▊▌▉▆▊ ▇▆▍ ▅▊▍█▅▌▌▉▆▋▄▋▌ ▆▌█▇▇▋ ▉▌ ▅▍▇▌▌ ▆▉▉▅▆▆▉█▇▅
5 Years Ago
Update guide mesh
5 Years Ago
Better rotation socket mod check