144,576 Commits over 4,413 Days - 1.37cph!

4 Years Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
4 Years Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
4 Years Ago
Add scaling support
4 Years Ago
Fixed emoji not working in strings with rich text Emoji can now be used for every item eg :wood: :scrap:
4 Years Ago
4 Years Ago
"dumb" inner shell & related files
4 Years Ago
Give balloon engine some starting hp
4 Years Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
4 Years Ago
Create airship entity when a balloon is added to a base
4 Years Ago
Disable render batching for building blocks on airships & rearrange folders
4 Years Ago
Disable throwIfSymbolsAreNotMatching
4 Years Ago
Merge from main -> harmony_qol
4 Years Ago
Fixed bootil target path Don't forget to build VPC
4 Years Ago
Update manifest & add building blocked volume to balloon engine
4 Years Ago
Renamed ignore.conf to .gitignore Add bootil as a module
4 Years Ago
Update build_dev.yml
4 Years Ago
Update build_dev.yml
4 Years Ago
Update build_dev.yml
4 Years Ago
Try using only checkoutv3
4 Years Ago
Update build_dev.yml
4 Years Ago
Fix balloon engine item
4 Years Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
4 Years Ago
File backup
4 Years Ago
strip tabs
4 Years Ago
Create build_dev.yml
4 Years Ago
Fixed BiomeTexture error when opening workshop editor
4 Years Ago
merge from lumberjack_viewmode
4 Years Ago
Gingerbread man model updates
4 Years Ago
First implentation, still pretty broken Cherry picking some changes from the current version of TMPro I'll need
4 Years Ago
timber mine xmas skin prefabs
4 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
4 Years Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
4 Years Ago
#SERVER fixes & more refactoring
4 Years Ago
Removing entities works, remove old prototype code not needed / working
4 Years Ago
Merge from main -> player_movement_rpc
4 Years Ago
Merge from main -> global_networking
4 Years Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
4 Years Ago
Gingerbreadman model/texture updates
4 Years Ago
Gingerbread man texture import settings
4 Years Ago
Gingerbread man proper skinning pass
4 Years Ago
Gingerbread man model/textures/prefab
4 Years Ago
Fixed reflections on the lowest quality
4 Years Ago
Pairing Rust+ screen
4 Years Ago
re-skin materials gingerbread_floor textures
4 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
4 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
4 Years Ago
Rust+ page and assets
4 Years Ago
merge from harmony_qol
4 Years Ago
merge from attachment_item_move
4 Years Ago
phrases