198,778 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Merge from main
5 Years Ago
AI design hot reloading for all instances of current entity type when saving designs.
5 Years Ago
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5 Years Ago
When kinematic trains died and went non-kinematic, they'd sometimes be partly inside something which would cause the rigidbody to go flying off. For simplicity, have trains just gib immediately on death (like most other vehicles) instead of going into "corpse" state for a few seconds.
5 Years Ago
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5 Years Ago
Store camera animations in Assets/CamRecordings
5 Years Ago
scene2prefab fishing_village a b c
5 Years Ago
Fixed boat condition amounts
5 Years Ago
Add grounded check for fake drag
5 Years Ago
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5 Years Ago
- Add fake side friction for WorkCart when off track, since it doesn't use wheel colliders - Add required vehicle methods: GetLocalVelocityServer, GetAngularVelocityServer, MaxVelocity
5 Years Ago
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▆▉▄▌▅▌▍▄▋▉ & ▄▋▌▍▌▌▅ ▉▌█▉▌
5 Years Ago
skin pre approval
5 Years Ago
Added `OnRequestFullUpdate` game event ( has all the same data as `player_connect_client` event, save for `bot` field. )
5 Years Ago
Fixed func_tracktrain's outputs in Hammer
5 Years Ago
Bug fixes and building tests
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
disable chainsaw debug text
5 Years Ago
designer delete event
5 Years Ago
State delete designer functionality
5 Years Ago
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5 Years Ago
Source file update
5 Years Ago
chase wip
5 Years Ago
Road tunnel blockout meshes and prefabs
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
wip states, cover & design
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
more nav/cover
5 Years Ago
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▆▄▍▄▇ ▊▇▍▄ ▉▅▌▆▄▊▅▌▄▉/▊█▊/█▍▇▍▊▋█▊▋▅▇
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5 Years Ago
Refactor the basic train movement and collision code into BaseTrain
5 Years Ago
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5 Years Ago
Move train collision code to BaseTrain
5 Years Ago
Merge Main -> WorkCart
5 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
5 Years Ago
merged from main
5 Years Ago
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5 Years Ago
phrases