198,757 Commits over 4,140 Days - 2.00cph!
Rust Editor changes:
- Add master toggle for weather selection, so it doesn't override automatically
- Refactor some layout so the editor window works without horizontal scrolling at smaller widths
Remove flyby sounds form snowball gun shots
Increase drag, add some support for slight turning input
Simplify VehicleTerrainHandler ground quality method since we only use the road component
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Train protection values edit
Apply some force over time when a player mounts the sled
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Use zero friction absolute
Initial sled setup and material swapping boilerplate
New handling for collisions between kinematic trains
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Experimenting with converting terrain to use a tessellation shader instead of parallax.
Fixed motion vectors on attack prefab
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
Fixed IMesh.BuildFromTriangles always counting one too many vertices
Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
Fixed stack traces missing in protected calls
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Remove the "PID" text from window title with -multirun so the PID number fits in the task bar
Added slots7-0 to Options menu
GetBestTarget interface/implementation.
Events can now allow execution to continue past them if they trigger but have no output state container linked.
Added BestTargetDetected and IsVisible events.
Serialize initial state and correctly show it when opening designer.
Fixed pookie bear raid towers
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Fixed pookie bear ground watch
Pookie bear can now be placed on deployables
Workcart Mesh update
separated out the glass for damage pass
updated prefab
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled
Push to talk setting should now be respected when using a telephone
Initial setup for train better collision handling
Refactored train collisions trigger, working on improving train collision physics forces
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Enabled Xmas events
xmassrefill
xmass tree default + craft
Switched airdrop event prefab
Speed calculation fix + throttle adjust
Fix near desired speed calculation
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