198,786 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Fixed motion vectors on attack prefab
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
5 Years Ago
Fixed IMesh.BuildFromTriangles always counting one too many vertices Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
5 Years Ago
Fixed stack traces missing in protected calls
5 Years Ago
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5 Years Ago
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5 Years Ago
Remove the "PID" text from window title with -multirun so the PID number fits in the task bar
5 Years Ago
network++
5 Years Ago
merge from /xmas
5 Years Ago
Added slots7-0 to Options menu
5 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
5 Years Ago
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5 Years Ago
Serialize initial state and correctly show it when opening designer.
5 Years Ago
Fixed pookie bear raid towers
5 Years Ago
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5 Years Ago
Fixed pookie bear ground watch Pookie bear can now be placed on deployables
5 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab
5 Years Ago
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled Push to talk setting should now be respected when using a telephone
5 Years Ago
Initial setup for train better collision handling
5 Years Ago
Refactored train collisions trigger, working on improving train collision physics forces
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Enabled Xmas events xmassrefill xmass tree default + craft Switched airdrop event prefab
5 Years Ago
merge from main
5 Years Ago
Speed calculation fix + throttle adjust
5 Years Ago
Fix near desired speed calculation
5 Years Ago
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5 Years Ago
Comment notes and a minor change to train audio
5 Years Ago
Merge Main -> WorkCart
5 Years Ago
Replaced wood pickup model
5 Years Ago
Dead logs max file update
5 Years Ago
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5 Years Ago
updated sitem for movember
5 Years Ago
Snow Machine requires building privilege to access fuel container
5 Years Ago
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5 Years Ago
cherrypick fixes
5 Years Ago
Fixed compile errors & a warning
5 Years Ago
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5 Years Ago
Passive sled trail VFX on movement
5 Years Ago
updated language files
5 Years Ago
Added support for \ and \n to .properties Added ProcessID to game's title if -multirun is set (windows only)
5 Years Ago
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5 Years Ago
Impact prefab & related. PFX scene cleanup.
5 Years Ago
Making sure that renderers are not enabled until the entire group is fully loaded in. Some benchmarking stuff...
5 Years Ago
Impact gibbing & iterations
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main