195,173 Commits over 4,079 Days - 1.99cph!

5 Years Ago
Autorefresh no longer breaks spawnlist saving/reverting Spawnmenu now selects the first VISIBLE spawnlist, used to select hidden spawnlists Other minor improvements for the whole spawnlist reverting/repairing system
5 Years Ago
Translations for "spawnlist requires game X" tooltip
5 Years Ago
Fixed Alyx's Gun sounds not working without Episode 1 being mounted
5 Years Ago
Added DCollapsibleCategory.Get/SetHeaderHeight DCollapsibleCategory works better with derma skins DModelPanel clears render depth automatically fixing weird artifacts when 2 or more DModelPanels are on top of each other Added DFrame buttons to DefaultSkin.png
5 Years Ago
PropSelect.AddModel(Ex) now returns the icon it creates
5 Years Ago
wooden buildings and fishing village scenes - end of week backup
5 Years Ago
cherrypicking 53618 53624 53640 53641
5 Years Ago
canoe Canoe gibs mesh.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
5 Years Ago
merge from ddraw_init_optimization
5 Years Ago
phrases
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed growable entities updating their quality twice when consuming water
5 Years Ago
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
5 Years Ago
Added support for multiple colliders per gib (useful for primitives), and updated server gibs to allow for primitive colliders as well.
5 Years Ago
Backup + merge
5 Years Ago
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
5 Years Ago
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
5 Years Ago
Reworked military tunnels for new style interior volumes
5 Years Ago
more RHIB collider tweak
5 Years Ago
Tweaked RHIB collider
5 Years Ago
Merge from main
5 Years Ago
Subtract 53586 (already getting pooled on a different branch)
5 Years Ago
Merge from Main -> GeneralBugFixes
5 Years Ago
Fixed Metropolice freezing the game for too long on initial spawn Fixed NPCData.Weapons not being counted as valid weapons, causing NPCs like Fisherman from Lost Coast not being able to spawn with his signature weapon
5 Years Ago
manual skin approval
5 Years Ago
Updated scrap tea item descriptions, changed bonus scrap spawn pos.
5 Years Ago
Fixed engine saves sometimes having extremely messed up sounds Added killfeel translation for env_entity_dissolver
5 Years Ago
Fixed HTTP() global trying to use invalid ISteamHTTP pointer after changelevel on dedicated servers
5 Years Ago
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5 Years Ago
Fixed respawn_entities command breaking weapon sounds until player respawn Fixed domain names starting with a number being counted as IP addresses
5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
FlasherLight / SimpleLight pooling fixes
5 Years Ago
FluidSwitch pooling fixes
5 Years Ago
Disable a buff debug.log
5 Years Ago
Art scenes backup
5 Years Ago
wooden buildings progress backup
5 Years Ago
ElectricalHeater pooling fixes
5 Years Ago
PoweredWaterPurifier pooling fixes
5 Years Ago
EntityFlag_Toggle pooling fixes
5 Years Ago
Fixed duplicate poolable component on powered water purifier
5 Years Ago
PowerCounter pooling fixes
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
IOEntity pooling fixes