126,271 Commits over 4,171 Days - 1.26cph!
Merge from vehicles -> vehicles/horns
Implemented the vehicle block check on the sliding blast door prefab (holds the door in place rather than reverting to open)
S2P water treatment plant and power plant
Merge from comp (code review fixes + smart alarm sound)
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Fixed door close interrupt behaviour not being run when closing a door via a door controller
Added vehicle detection volumes to cancel door closing on double doors (wood, metal and top tier)
Fix repair info text, which was affected by the blueprint issue as well
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
modular vehicle false start, horn, and hurt trigger impact audio files
fix missing vehicle repair sounds
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Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.
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Disabled shimmer effect in pfx_car_destroyed per Petur request. Fixes shimmer acting like a mask on other particles.
[D11] XBox voice chat fixes
[D11] XBox voice chat fixes
merge from maincamera_sqrdist
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Splat effects progress.
Ground effects moved to Low Resolution render pass.
[D11] Removed saved settings for DoF and removed dupe button from Options menu
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Merge from fov_viewmodel_scale
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Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
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