126,271 Commits over 4,171 Days - 1.26cph!

5 Years Ago
Merge from vehicles -> vehicles/horns
5 Years Ago
Implemented the vehicle block check on the sliding blast door prefab (holds the door in place rather than reverting to open) S2P water treatment plant and power plant
5 Years Ago
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5 Years Ago
Merge from comp (code review fixes + smart alarm sound)
5 Years Ago
▊▅▅ ▌▌▄▌▆▆▅▌▄ ▍▄ ▄▇▅▅.▍▄▌▌▆▄
5 Years Ago
Fixed door close interrupt behaviour not being run when closing a door via a door controller
5 Years Ago
More splat effects
5 Years Ago
Added vehicle detection volumes to cancel door closing on double doors (wood, metal and top tier)
5 Years Ago
Fix repair info text, which was affected by the blueprint issue as well
5 Years Ago
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
5 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files
5 Years Ago
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5 Years Ago
fix missing vehicle repair sounds
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
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▌▅▆ ▆▅▆▅▋▅▌▆ ▋▇▅▅▋▄ ▊██▊▋▇ ▅▄▄▋▆ ▊▉▋▊ ▌▊▊ ▍▇▍▅▍▇▋ ▄█▋ ▇▉▌█▊▄ ▉▉▄ ▅▄▌▅▅.
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5 Years Ago
Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Disabled shimmer effect in pfx_car_destroyed per Petur request. Fixes shimmer acting like a mask on other particles.
5 Years Ago
[D11] XBox voice chat fixes
5 Years Ago
[D11] XBox voice chat fixes
5 Years Ago
merge from maincamera_sqrdist
5 Years Ago
[█▄█] ▆▌▍▍▋█: ▊▍▌▊▍ ▇▄▅▍▄▄ ▋▆▄▆▋▄▊▉▋ ▆▉▍▅▇▋▇ ▋█ ▋▍▉▌▄ ▌▇▄▋▊▅ ▌▇▆▇▅▇.
5 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
5 Years Ago
Fixed build errors
5 Years Ago
[D11] Removed saved settings for DoF and removed dupe button from Options menu
5 Years Ago
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5 Years Ago
module cost tweaks
5 Years Ago
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5 Years Ago
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[▄▌▍][#▇▊▆▌] ▊▆▄▋▋▇ ▉▋ ▋▉▌▊▄▇▌▍ ▍▍█▅█ ▋▋▍▆▍▌ █▉▌ ▅▋▋▋▌▋▌▌▅.
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5 Years Ago
[▉▍▌] ▋▇▊▉▅▌▍ ▉█▆▍ ▊▌▇ ▍▉
5 Years Ago
Merge from fov_viewmodel_scale
5 Years Ago
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5 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
5 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
5 Years Ago
[▌▌▍][#▆▅▉▇] ▊▍▇▇▍█ ▇▋▉ ▇▊ ▇▆▄█▆█ ▍▄▉ ▆▄ ▊▆▊▍▊▍▅▊▇ ▍▄▄▄▄▋