userBill Bcancel

8,525 Commits over 1,887 Days - 0.19cph!

5 Years Ago
Disabling player eye code when in vehicles.
5 Years Ago
Rev 1532 killed ground fx for vehicles. Bringing them back while also keeping Paul's changes.
5 Years Ago
Fixed issues with vehicle going between active/inactive states
5 Years Ago
In-vehicle state changing work
5 Years Ago
Vehicle work
5 Years Ago
Removing old player input stuff that's no longer used
5 Years Ago
A few warning fixes
5 Years Ago
Merging in vehicle changes
5 Years Ago
Remove redundant meta files
5 Years Ago
Vehicles now have three possible states - disable a lot of stuff when not being used.
5 Years Ago
Driveable vehicle materials updated to match static vehicle mats
5 Years Ago
Fixed jittery audio on client/server vehicles. Unfortunately this also means no more doppler effect on vehicles.
5 Years Ago
Camera switching improvements
5 Years Ago
Show your own character when in vehicles
5 Years Ago
Proxy colliders now shrink when crouched (the same as character colliders do already)
5 Years Ago
Fixed animation jitter on proxy players
5 Years Ago
Vehicle exit space check checks actual up, not car up, letting players escape upside-down vehicles.
5 Years Ago
Added missing car audio prefab assignment
5 Years Ago
Removing code duplication, fixing issues from the previous merge, getting player state sync all working properly
5 Years Ago
Cleanup from the previous revert - keeping the good bits.
5 Years Ago
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.
5 Years Ago
Fixed car audio warning
5 Years Ago
Changing variable interpolation clock a little in my work to improve vehicle jitter
5 Years Ago
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
5 Years Ago
Minor engine sound fix for getting back in
5 Years Ago
Added engine start and stop sounds to the vehicle
5 Years Ago
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
5 Years Ago
Fixed players falling through vehicles when standing on them.
5 Years Ago
Finally got player-in-vehicle initial sync working. OnClientInitialize manual call here is a bit hacky.
5 Years Ago
Preventing vehicle interaction text when someone is already in a vehicle.
5 Years Ago
Removed debug print
5 Years Ago
Setting players as NetworkEntity children of vehicles when they enter. Refactored NetworkEntity to allow for setting null parents. Added support for booleans in RPCs
5 Years Ago
NetworkEmulator comment edit only
5 Years Ago
Removed latency emulator calls per request
5 Years Ago
Removing old vehicle test classes
5 Years Ago
Change enter vehicle text since we only have drivers at this stage.
5 Years Ago
Changed car from four seats to one, driver only.
5 Years Ago
Updated getting in/out of vehicles. Can now attach both player and motor. There's still an issue with player's eye orientation after getting out.
5 Years Ago
Fixed movement on slopes. Ground normal always returned as 1 and slope speed calc was broken (probably unnoticed because slopes were never detected).
5 Years Ago
Restored ability to drive vehicles. Cleared last vestiges of the old PlayerInput.
5 Years Ago
Fixed PlayerInput check and reduce hitbox opacity again.
5 Years Ago
Got separate Client/Server working correctly (+some minor cleanup). The main issue was that PlayableCharacter.Server would assign a new PlayerState to currentState every tick, even if there were no inputs to process. This meant that often states were getting sent with an ID of zero, which freaked the client out. Also made server only send state when there's new state to send (i.e. <0 inputs have been processed since last time).
5 Years Ago
Reducing duplicated code. Add character controller reference back in
5 Years Ago
Simple vehicle interaction text edit, pluis removing superfluous meta files.
5 Years Ago
Merging vehicle interaction chages and some class restructuring. Needs some more work but the basics are there.
5 Years Ago
Better vehicle enter/exit support in separate Client/Server mode
5 Years Ago
Fixed for errors in CLIENT/SERVER only modes
5 Years Ago
Missed one file in previous comit apparently
5 Years Ago
Fixes. The check for space to exit a vehicle is working correctly now.
5 Years Ago
Fix for debug capsule visuals