198,695 Commits over 4,140 Days - 2.00cph!

4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Tweaked corpse decay durations
4 Months Ago
Smaller fridge corpse
4 Months Ago
Corspes do not spawn from decay damage
4 Months Ago
Fast IK code cleanup + namespace change
4 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
4 Months Ago
Legacy furnace corpse
4 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
4 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
4 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
4 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
4 Months Ago
Fridge corpse Fixed fridge gibs not using skins
4 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
4 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
4 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
4 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
4 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
4 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
4 Months Ago
Added newly baked AO to long tshirt
4 Months Ago
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4 Months Ago
▊▊▆▆▄▇ ▊▋ ▌▆▋ ▊▇▊▍▌ ▆█▄▄▆, ▅▉▌ ▍▍█ :▉
4 Months Ago
merge from vclouds
4 Months Ago
merge from main
4 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
4 Months Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
4 Months Ago
main -> vines
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
4 Months Ago
range_volumes -> main
4 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
4 Months Ago
Readjusted HBHF sensor visual size
4 Months Ago
Fix deploy guide renderer NREs
4 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
4 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
4 Months Ago
Fixed tesla coil visualisation
4 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
4 Months Ago
Update store icon
4 Months Ago
merge from softcore_update
4 Months Ago
main -> range_volumes
4 Months Ago
Fixed corpse repositionning failing
4 Months Ago
import option tweak to watertight hatch spec map
4 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
4 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
4 Months Ago
Fixing skinning for outbreak scientist