250,259 Commits over 3,959 Days - 2.63cph!

4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
Fixed client compile errors
4 Months Ago
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4 Months Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
4 Months Ago
Iterate fog denoising
4 Months Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
4 Months Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
4 Months Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
4 Months Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
4 Months Ago
Use !IsValid instead of == null or is null for any IValid
4 Months Ago
Use !IsValid instead of == null or is null for any IValid
4 Months Ago
Use IsValid instead of != null or is not null for any IValid
4 Months Ago
Use IsValid instead of != null or is not null for any IValid
4 Months Ago
Fixed tooltip characters briefly appearing as blocks when opening
4 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
4 Months Ago
Add AchievementService.ClearPlayerPackage Add info to adx on unlock
4 Months Ago
TTT: fix and optimize traitor button rendering (#2111) - Prevent the highlighted button from redrawing for every button iterated through afterwards - Don't draw an unhighlighted button if that button is highlighted - Reset button texture after drawing a highlighted button so that other buttons don't appear highlighted - Fix param translation text causing forced additive rendering
4 Months Ago
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4 Months Ago
Can upload achievement icons Default icon, achievement score Show score on sidebar Add achievement count/score to packageusage Added s&score
4 Months Ago
Leaderboard backup, run #13764
4 Months Ago
Achievement list on packagemodal tweak menu transitions
4 Months Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
4 Months Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
4 Months Ago
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally Latest achivement api AchievementCollection, stat based fractions
4 Months Ago
Latest achivement api AchievementCollection, stat based fractions
4 Months Ago
Fix achievement api Fix unlock date not being null
4 Months Ago
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4 Months Ago
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4 Months Ago
Wolves will not bother howling if their prey is unreachable
4 Months Ago
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4 Months Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
4 Months Ago
Add more achievement options
4 Months Ago
Leaderboard backup, run #13756
4 Months Ago
Proper fog TAA with ping-ponging accumulation textures
4 Months Ago
Apply primitive render attributes in animatables too
4 Months Ago
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214 https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
4 Months Ago
Fancy volumetric fog taa, move what was on integration step to previous pass, so this has pretty much the same cost and memory footprint as previously but much higher quality
4 Months Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
4 Months Ago
TAA stub
4 Months Ago
Start work on FFA
4 Months Ago
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4 Months Ago
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4 Months Ago
Oops bring back wrapping on normal labels
4 Months Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
4 Months Ago
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally
4 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
4 Months Ago
Separate two passes cleanly, remove accumulation TAA, we'll do a proper big pants one
4 Months Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
4 Months Ago
Remove VR-specific frustum stuff from volumetric fog Get rid of redundant data
4 Months Ago
Fix another dumb error Fix package rating exception