192,970 Commits over 4,049 Days - 1.99cph!

5 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
5 Months Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
5 Months Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
5 Months Ago
exported updated wolf attack ledge animation
5 Months Ago
Merge from admin_invis_command
5 Months Ago
merge from wire_slack_fix
5 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
5 Months Ago
merge from main
5 Months Ago
Polish jump trajectory and weightiness
5 Months Ago
Catapult projectiles naming
5 Months Ago
enforce burst compatibility on Point3DGrid
5 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
5 Months Ago
Feed entry script with basic setting
5 Months Ago
Fixing skinning issue for catapult rope
5 Months Ago
merge from main
5 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
5 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
5 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
5 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
5 Months Ago
exported updated wolf attack ledge animation
5 Months Ago
Admin stats entry layout
5 Months Ago
blurring a slightly larger radius than the carve
5 Months Ago
updated exports for view and worldmodel
5 Months Ago
cleanup (wrong namespaces and nested jobs)
5 Months Ago
removed unused sculpture convar
5 Months Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
5 Months Ago
Basic UI Setup
5 Months Ago
Catapult ammo projectiles speed and gravity tweaks
5 Months Ago
roof conditionals link
5 Months Ago
increase time before simplification starts - flickers less between hits with slower tools
5 Months Ago
Deleted old towing test prefabs
5 Months Ago
jungle building skin - prefabs for roof conditionals
5 Months Ago
manifest
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
running simplification on editor-generated default block - re-generated block
5 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
5 Months Ago
adjusted deploy volume obb on ice sculpture
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
re-baked default ice block
5 Months Ago
better editor support for marching cubes
5 Months Ago
merge from main
5 Months Ago
More door upgrade checks
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Restored monument marker font
5 Months Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
5 Months Ago
workcart_box_fix_2
5 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
5 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.