190,957 Commits over 4,049 Days - 1.97cph!

5 Months Ago
Update: Annotating all VehicleFixedUpdate calls - Replacing existing Profiler.BeginSample with TimeWarning - Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile) Tests: loaded 6k world and looked through the profiling info
5 Months Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
5 Months Ago
merge from main/Halloween24
5 Months Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
5 Months Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
5 Months Ago
merge from military_tunnels_nvg_outfits -> main
5 Months Ago
S2P military tunnels
5 Months Ago
Add NVG outfit loadout onto all scientist spawners so military tunnel scientists spawn with NVGs - only an appearance change: same health, loot & weapons as before
5 Months Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)
5 Months Ago
Add loadout for NVG military scientist outfit
5 Months Ago
Add ability for loadouts to override only certain containers - replace the items worn without stripping all items in the inventory
5 Months Ago
Missed file
5 Months Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
5 Months Ago
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5 Months Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
5 Months Ago
Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents
5 Months Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
5 Months Ago
Added fx effects to all of the battering rams wheels
5 Months Ago
merge from fix_quarry_animator_lod -> main
5 Months Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
5 Months Ago
Updating hold types with new animations
5 Months Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
5 Months Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
5 Months Ago
Merge from fix_quarry_animator_lod -> main
5 Months Ago
S2P quarries
5 Months Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
5 Months Ago
missing TowingJointBreakDebug file
5 Months Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
5 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
5 Months Ago
Show a colour in the Preset select editor
5 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
5 Months Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
5 Months Ago
Merge from main
5 Months Ago
Merge from teleportpos_improvements
5 Months Ago
fixed negative scale on dracula cape worldmodel collider
5 Months Ago
Add a confirmation prompt when overwriting a pose
5 Months Ago
Merge from main
5 Months Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
5 Months Ago
server-only compile fix
5 Months Ago
client-only compile fixes
5 Months Ago
wip io research table
5 Months Ago
5 Months Ago
Parent merge
5 Months Ago
Prefab backup
5 Months Ago
5 Months Ago
Parent merge
5 Months Ago
LODStripper update
5 Months Ago
Parent merge
5 Months Ago
Slight renaming of button labels on PoseTools
5 Months Ago
Codegen