124,945 Commits over 4,171 Days - 1.25cph!
more WIP on Bandit guard AI.
Bandit town Scene2Prefab (ai prefab changed).
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Merge from procgen_native
Added compound bow to DM loot table
greatly reduced aimcone on compound bow
tweaks to ocean color extinction (reviving some shades of blue and red)
ready to place prefabs for underwater plants
Underwater rock formations update
Underwater divesites update
merge from underwater_vegetation
Attempt at fixing workshop icon rendering
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders
merge hapis_puzzles_and_polish into main
Network++
Hapis startup error fixes
bigwheel win/lose audio
bet terminals only accessible by those sitting in the corresponding seat
functional countdown timer
inventory locked during spins
Made cargo ship deck longer
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
[D11] Quick temporary fix for triggers to work on Xbox
More work on bandit guard AI.
Riot helmet LOD clipping fix RUST-48