239,260 Commits over 3,837 Days - 2.60cph!

4 Months Ago
correcting file directory for chipboard_a
4 Months Ago
merge from horse_fixes
4 Months Ago
added r_prop bone to mask on 3p blunderbus anims
4 Months Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
4 Months Ago
merge from default_vendorname_translation
4 Months Ago
merge from io_ui_powervalues_fix
4 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
Twitch Drop garage door
4 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
4 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
4 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
4 Months Ago
merge from /electricity_power_fixes/2/doorcontroller
4 Months Ago
merge from fix_muzzle_boost_burst_slower
4 Months Ago
Make editor startup with missing components more unlikely (but not totally fixed)
4 Months Ago
Add twitch drops skins to scene
4 Months Ago
Update template .gitignore to capture exclusion directories for Libraries
4 Months Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
4 Months Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
4 Months Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
4 Months Ago
Restore play mode toggle shortcut while focusing the game viewport
4 Months Ago
Filesystem Cleanup
4 Months Ago
Merge from PlayerRigUpdate
4 Months Ago
Update player controller from main
4 Months Ago
Cleaning compiler
4 Months Ago
merge from ghost_trees_fix
4 Months Ago
merge from clatterhat_fixes
4 Months Ago
merge from trainyard_glowbois
4 Months Ago
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4 Months Ago
merge from mlrs_mapfix
4 Months Ago
merge from fire_spread_fix
4 Months Ago
asmdef update
4 Months Ago
merge from PokerAllInFix
4 Months Ago
Leaderboard backup, run #11754
4 Months Ago
Merge from PlayerRigUpdate
4 Months Ago
Meta changes
4 Months Ago
Merge from PlayerRigUpdate
4 Months Ago
Merge from PlayerRigUpdate/2022_merge
4 Months Ago
Merge from main
4 Months Ago
Compile fixes
4 Months Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
4 Months Ago
Merge Bikes -> Aux2
4 Months Ago
Fix compile error
4 Months Ago
Manifest
4 Months Ago
Added more cine light variants; red,green, blue, etc
4 Months Ago
Fixed intensity of cinelight_spot_white
4 Months Ago
Merge from media_projects
4 Months Ago
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
4 Months Ago
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.