249,818 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Spawn a camera in procgen so the player will acquire it on spawn, lets us see our desired post-processing in editor scene view
5 Months Ago
Sword can't gather wood
5 Months Ago
Adjusted world bloom
5 Months Ago
VoxelWorldState.CurrentVersion++
5 Months Ago
Up the world size as a test
5 Months Ago
Show outdated worlds with a red background
5 Months Ago
Make world save fetch/load more concise, TryLoadFromSelectedFile can fail if world is outdated
5 Months Ago
Leaderboard backup, run #13252
5 Months Ago
Shadow maps were stripped out for testing, readded
5 Months Ago
Script tests
5 Months Ago
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5 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
5 Months Ago
Expose Screen Space Shadows as a parameter for Directional Light SSR uses our generic ScreenSpaceTrace methods 🙏
5 Months Ago
Change Main Menu title
5 Months Ago
Correct curve for static_overlay custom fog blending for fog HDR values above 1.0f https://files.facepunch.com/sam/1b1611b1/pl0WF6eu5Q.png
5 Months Ago
Delete MyComponent.cs Add basic settings menu with audio sliders that save/load
5 Months Ago
Fixed world save id being wrong when loading a world Player position persistence
5 Months Ago
Hopefully fix HighlightSelectBlock NRE Can now hold right click to place 3d rect of blocks
5 Months Ago
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5 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
5 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
5 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
5 Months Ago
Possible improvement for the superscaled impact sparks.
5 Months Ago
Fallback carriable is more effective against wood
5 Months Ago
Fix not having punch animations in published build on new character
5 Months Ago
World model
5 Months Ago
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil Added Stone Shovel and Stone Sword Fix Character Select Modal not working on first startup Fix Shovel and Sword positioning Don't show BuildingOverlay over the Inventory
5 Months Ago
Melee Weapons use durability when hitting the world
5 Months Ago
Fix MeleeWeapon not hitting the correct block(s)
5 Months Ago
Using the Character Select menu in the Pause Menu will actually change your character instead of saving your existing character over it. Update Stone Axe/Pickaxe to use proper models
5 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
5 Months Ago
Fix CraftingMenu sizing
5 Months Ago
SMG Crafting Recipe makes a bit more sense Balance DamagePerItem for rock node Fix rock resource being Wood type Add Stone Pickaxe Added Stone Axe
5 Months Ago
Added hold_R bone to sword.vmdl
5 Months Ago
Add placeholder audio for the wolf
5 Months Ago
merge from digitalclock
5 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
5 Months Ago
Temporarily removed explosion blur to error fix.
5 Months Ago
updated assetzoo removed errors from first lookdev scene
5 Months Ago
Move albedo chart to bottom right corner, make it scale more aggresively to not take away screen space Add button to toggle albedo chart https://files.facepunch.com/sampavlovic/1b1611b1/CkUDe1JWMc.png
5 Months Ago
Made some Music to set the mood 🎵 Improved the Roller rolling sound
5 Months Ago
Fixes to normals and tiling on wallpapers
5 Months Ago
Missing file
5 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
5 Months Ago
FlattenGround: do bigger things first
5 Months Ago
FlattenGround tweaks
5 Months Ago
added rural_a building kit
5 Months Ago
Update Mining Laser Item Icon
5 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C