239,262 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
4 Months Ago
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.
4 Months Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
4 Months Ago
Merge from main
4 Months Ago
Layout, hide stats button
4 Months Ago
Added warning to death screen
4 Months Ago
Merge from main
4 Months Ago
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
4 Months Ago
Merge Bikes -> Aux2
4 Months Ago
Proper reference to global network group
4 Months Ago
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
4 Months Ago
Merge from hide_health_aim
4 Months Ago
Possible build fix
4 Months Ago
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values Updated Small Rubbish Skip Folder Locations Updated Small Rubbish Collider Locations to be in the correct position
4 Months Ago
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4 Months Ago
merge from ship_patrol_path_vis
4 Months Ago
merge from mission_disabled_ui_fix
4 Months Ago
merge from hide_health_aim
4 Months Ago
merge from crane_attachment_flyhack_fix
4 Months Ago
manifest rebuild
4 Months Ago
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▆█▇█▇▍▊▋▊▄█ ▌▋▆▉▊ (▇▆▋▉▆ ▊▇▍▄▇ ▆▊▅▊▅▄ ▍▋ █▌▆▆▆▍▆█▇▊ ▆▉██▅▄▅, ▄▍█▅▊▅█ ▇▄▋▄▉▄▌) █▌▍ ▋▋ █▅▄▋▇▌▇▊ ▊▉▌▌ █▅ █▅▅▉ ▊▌▊▌▌▅▆ ▅▌▆▋▋▊▉▊█▊▄▍, ▅▅▆▇█▋▋▅▍▊ █▊▊ ▇▇▆▍▄▉▆ ▌▉▆▍▄
4 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
Updated Small Rubbish Skip Materials and Textures
4 Months Ago
Use map times in pause menu
4 Months Ago
Updated tiger assets - lods and materials
4 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
4 Months Ago
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
4 Months Ago
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4 Months Ago
Some thread safety in ModifyChunksAsyncImpl (#27)
4 Months Ago
Merged main into wiretool_fixes2
4 Months Ago
Can build vphysics now No 64bit builds though, not shipping actual builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Create Build-GameProjectsPhysics.bat Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes
4 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
4 Months Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Wrapped method resume will get async keyword when wrapped method has it Fix tests Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855 Rigidbody interpolation mode (def: Interpolate)
4 Months Ago
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4 Months Ago
setting up blunderbus 3rd person in unity
4 Months Ago
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4 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
4 Months Ago
setting up blunderbus 3rd person in unity
4 Months Ago
Add benchmark script
4 Months Ago
Queued msgs test
4 Months Ago
master house backup
4 Months Ago
add system info to benchmark results
4 Months Ago
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4 Months Ago
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
4 Months Ago
Fix tests
4 Months Ago
More pause menu progress
4 Months Ago
Hack to ensure damage effect comes up
4 Months Ago
Wrapped method resume will get async keyword when wrapped method has it