201,605 Commits over 4,171 Days - 2.01cph!
- Moved the boss to the 2nd mission so people can try it out more easily
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
- Added anim event to launcher eject anim for when anim for camera shake
- Reduced size of TT's projectile
Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader
- Turretts typo fix in mission tracker
Fixed rotating nodes in MusicBox, added some basic instructions
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Should fix the +-* thing proper
- Added shaders to settings
FileStorage, memory caching
Added keyboard controls
Switched splash screen
- TT mission now ends correctly
Leave footprints even when crouching
Leave barefoot footprints when not wearing boots
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
-currently idle WIP new camera, pushing to clear my laptop of it :) (uses quaternions, but aside is mostly our old camera, skyward look somewaht works, orbit-point is userselected and turns the camera towards it)
- Dulled down the flash hit effect on TT
Add building object classes and updated editor to make use of them. Basic though.
F6 draws Box Colliders too
Fixed napalm prefab error
Added keyboard controls to Deuce
Emote tweaks
Tool requirement checks in Harvest actions
Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
Automated Linux DS Build #17
Crouch/Walk in water wake VFX added.
Rain VFX looks 35% wetter.
New rig for gate doors
Gates models separated to be attached to bones
- Put boss back to 3rd mission again ;)
New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
Automated Linux Build #17
Sorting out windows + doors again.
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- Enemies start using abilities from the first level not the second now