201,593 Commits over 4,171 Days - 2.01cph!
Thrown hatchet/pick flight sound
Workspace max's into their own folder.
YAMfM (or Yet Another Merge from Main)
gates.external.high refactoring attempt
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
Fixed GameManager loading another zone when playing from a zone scene in editor
models/LODs/COL/Gibs for wood shutters
- Setup menu items for creating Collect missions
- Added collect mission scriptable object types
- Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level
- Started getting collection missions working
Added ActivityData, refactoring Activity a little
NotificationsWidget subscribes to acitivty itself rather than being managed by GameUI
More Activity refactoring
- More spawning changes
- more collect mission work
collision polish (shooting in holes improved)
added collisions back
- Mission definitions can now set if their mission object locations use the screen-edge arrow navigation stuff or not
- BuildMission now spawns any mission specific objects across the level if required
- Mission system now works with collect missions
- Added a whitebox collect mission prefab
merging changes from gate_anim
wood gate lock position fixed
Removing old skinmesh gate files that we don't need anymore
Stat.UpdateModifiers() profiler sample
Updated some Owl metas
Owl Prefab + controller
Added to anim viewer
Deleted all the extra materials and textures
Fixed being unable to build foundation steps going up from triangle foundations
- Added Room script to all Factory rooms
- Updated prefabs/scene
Updated owl prefab + config
merge from main
stone_gate implementation
removed some older anim prefab
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
- Placeholder collect item made a bit more obvious with rotation and can now be collected
Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
Phrases/Manifest/Loottables/Phrases
- Massively increased the range of coin suck-in
- Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
Fixed wrong skin count in blueprints
-GC optimization for IM, and a bunch of Profiler samples.
-YAMfM
Holosight hasn't got condition
Remaining batch of Owl anims
Added all anim events, clips, rig & optimisation settings
Made external high walls more expensive