201,593 Commits over 4,171 Days - 2.01cph!

10 Years Ago
Thrown hatchet/pick flight sound
10 Years Ago
Workspace max's into their own folder.
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
YAMfM (or Yet Another Merge from Main)
10 Years Ago
gates.external.high refactoring attempt
10 Years Ago
Steam Items have a subcategory Items can define a steam item, is craftable if the player owns it Steam item schema adds store tags Added steam items for new signs
10 Years Ago
UNITY_EDITOR fix
10 Years Ago
Fixed GameManager loading another zone when playing from a zone scene in editor
10 Years Ago
models/LODs/COL/Gibs for wood shutters
10 Years Ago
- Setup menu items for creating Collect missions - Added collect mission scriptable object types - Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level - Started getting collection missions working
10 Years Ago
Gate anim fixes
10 Years Ago
debris test
10 Years Ago
- missed a bit
10 Years Ago
Added ActivityData, refactoring Activity a little NotificationsWidget subscribes to acitivty itself rather than being managed by GameUI More Activity refactoring
10 Years Ago
- More spawning changes - more collect mission work
10 Years Ago
- back to normal
10 Years Ago
Halloween items
10 Years Ago
collision polish (shooting in holes improved) added collisions back
10 Years Ago
- Mission definitions can now set if their mission object locations use the screen-edge arrow navigation stuff or not - BuildMission now spawns any mission specific objects across the level if required - Mission system now works with collect missions - Added a whitebox collect mission prefab
10 Years Ago
merge from main
10 Years Ago
merging changes from gate_anim
10 Years Ago
wood gate lock position fixed
10 Years Ago
Removing old skinmesh gate files that we don't need anymore
10 Years Ago
Stat.UpdateModifiers() profiler sample
10 Years Ago
skin icons
10 Years Ago
Icon tweaks
10 Years Ago
Updated some Owl metas Owl Prefab + controller Added to anim viewer Deleted all the extra materials and textures
10 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
10 Years Ago
- Added Room script to all Factory rooms - Updated prefabs/scene
10 Years Ago
Updated owl prefab + config
10 Years Ago
UNITY_EDITOR
10 Years Ago
merge from main stone_gate implementation removed some older anim prefab
10 Years Ago
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
10 Years Ago
sign icon renders
10 Years Ago
Steam item icons
10 Years Ago
- Placeholder collect item made a bit more obvious with rotation and can now be collected
10 Years Ago
Rain 2.4 Launcher effect tweaks Generator Smoke effect for Vince.
10 Years Ago
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
10 Years Ago
Phrases/Manifest/Loottables/Phrases
10 Years Ago
Skin fixes/tweaks
10 Years Ago
- Massively increased the range of coin suck-in - Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
10 Years Ago
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
10 Years Ago
Fixed wrong skin count in blueprints
10 Years Ago
-GC optimization for IM, and a bunch of Profiler samples. -YAMfM
10 Years Ago
Holosight hasn't got condition
10 Years Ago
Gates icons
10 Years Ago
Remaining batch of Owl anims Added all anim events, clips, rig & optimisation settings
10 Years Ago
Made external high walls more expensive
10 Years Ago
Updated rock vm source