201,593 Commits over 4,171 Days - 2.01cph!
- Moved a bunch of stuff from RoomSpawner to Room
- Room now contains a list of all the spawn location components, and they're no longer destroyed at level gen
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
MinValue and MaxValue moved to StatSettings/Stat base
Fixed SSAO/CB shenanigans
StatLinker stores LinkedTo stat
Updated shot compression values
Renamed AttributeConsideration to StatConsideration
Clamping statBaseValue
Removed some LINQ in Agent+Effects
Removed some leftover Need evaluation code from Agent
Removed hourly tick code from all Agent code
added stone floor to greybox temple court
added stone floor to greybox temple court
Fixed Effect applying modifiers regardless of whether the agent actually added the effect. Agent.AddEffect now takes an EffectSettings and creates the Effect instance internally
Added Elvis portrait anims
Updated Owl serve walk loops
Fixed issue with Igor blendshapes snapping on intro, removed old anims
Updated Elvis portrait lose anim