201,234 Commits over 4,171 Days - 2.01cph!
removed footstep sounds when player turns in place (it was freaking people out)
Monument topology mapping support (via terrain tools)
Shitty temp splat maps for all the new monuments
- Abilities are no longer auto equipped if the player already has one equipped from the same category
- Timeslow shield layer changed to IgnoreRaycast so player aiming laser doesn't hit it
- Globally reduced the hit effect flash
FOR FUCK SAKE adding asteroid socket to the doorway enum socket list
Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
Automated Linux Build #72
Automated Windows Build #72
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Automated Linux DS Build #72
Automated Linux Build #73
Automated Windows Build #73
Automated Linux DS Build #73
Improving lot generation a bit. Fixed a pretty big bug with deletion.
FOR FUCK SAKE factory prefab room for shadow leak
FOR FUCK SAKE factory prefab room, fix minimap mismatch (hopefully), fix beertap turret size
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FOR FUCK SAKE tile set prefab
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
Added new images for blog. Deleted old ones.
Fixed keys_default not always running
Blog image change, Texture additions, Pause Menu.
Fixed find, save convars
Converted unity GetButton to custom system
Water_treatment_plant splats painting backup
turning off shadows on oceanfloor to improve shadow banding
-statmodifier is now the base type again, IStatModifierTickable has been reinstated, and the generic base/total modifier is now called StatModifierBasic.
More dx9 water fixes (nvidia)
Removed DSE Settings, ported to DSE params setup, added DecisionPlanParametersDrawer
Properly replace binds, properly remove binds
Heightmap generation tweaks
Added new bindable input system
Mountain topology type
Topology support for prefab mountains