200,796 Commits over 4,171 Days - 2.01cph!
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused
* system.HasFocus now also works on Linux and OSX ( needs testing ) on client
* GitSync
Automated Linux Build #124
Automated Windows Build #124
Break Windows builds in gmod again.
GMOD-specific fix to Windows debug builds.
Automated Windows Build #125
- Added initial scriptable object classes for Items and Weapons
Automated Linux DS Build #125
Updated pause, removed old textures
Lower potential memory usage of replicated ConVar precache
- Branching for WIP weapon/item improvements
Automated Linux Build #126
Automated Windows Build #126
Updated TOD
Data vis twaeks
Deleted some old/crap goals/goal plans
Cherrypicking/reverting data vis tweaks
Automated Linux DS Build #126
Enabled options menu mid game
Removed BehaviourPlanData, InteractionPlan now stores InteractionPlanData to serve the same purpose, old usage (crafting) should instead use Intentions when we re-implement the feature
Added some EntityConditionFilter result caching/blackboarding in Group+Knowledge
Foreach killing in GroupManager
Deleted UnitCanFindCraftingItems consideration
Deleted UnitCanFindItemOfType condition (replaced by UnitCanFindEntityCondition)
EC filter tweaks, nuking yet more old con types
File library can now write png/jpg files
util.TableToJSON handles arrays properly
Removed angle/vector pool debug message
Updated crash reporter URL
Automated Windows Build #127
road_decal textures
road asphalt textures
re-exported temple ground stone with less of a gap between each stone. tweaked diffuse map on ground stones to be less dark and removed black from edges. changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders
Holmzy's Law: When admins give items, announce it to the whole server in chat
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
Automated Linux DS Build #127
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
Automated Windows Build #128
Fixed missing textures on key lock
Automated Linux Build #128
- Launchers can now be set to be manually ticked
- Launchers are now set to manual tick when they're init'd from a WeaponSO
Fixed rock particles from colliding with player collider
Cowboy - Updated win anim, added lose anim
Cowboy - Added win & lose anim
Automated Linux DS Build #128
latest version for backup
Expanding Unit+Desires system to support a generic ItemDesire type
- WIP refactoring of Equipment handling
- Ripped out loads more now unused stuff
More desires and ECF tinkering, NRE catchers (+ warnigns) in DSE constructor
- Deleted all the old character UI code + files
- More item work