199,470 Commits over 4,140 Days - 2.01cph!
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
Fixed Entity Setup not setting flags before init
TribeCreationManager calls Setup on PlayerTribe
* More GitHub/lua changes
Debug spawn fix, UnitCollection fix
Automated Windows Build #305
Automated Linux DS Build #305
Moar fiddling with confidence stuff.
* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
Automated Linux Build #306
Automated Windows Build #306
Automated Linux DS Build #306
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Automated Linux Build #307
Automated Windows Build #307
Automated Linux DS Build #307
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FOR FUCK SAKE scaled playership by 1.3
- Defaulted camera to 70 fov
wip powerline prefab tests
Fix for RUST-572 Ladder Hatch appears closed from short distance
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Added detail map to Furnace materials
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
- Reduced health of spikeys
TickModes added to EntityManager, re-instated a brute force tick of all entities for testing
Fixed budget tick not cycling through the tick phases correctly.
Tickrate gating in stats, effects and senses components
Enabled ocean tesselation in water q=1
Hopeful this fixes the NRE
Resource editor fixes
UnitSpawner editor defs
Radial menu cleanup, default action event callback when passed a single command
Ambience quality levels + benchmark
- More export tool work to make it faster/easier to make rooms
- Added progress bar to room building tool and added just update option to PlayFromScrene window
- DunGen tileset now gets cleared when updating rooms so it's entirely managed by room update tool
- Added a completion console message when update has finished, clicking it will select the DunGen tileset that was just updated
Command code, radial rework
Animation component tweak to grab settings the easy way
- Now auto save asset DB after prefab updates
- Clear progress bar