201,550 Commits over 4,171 Days - 2.01cph!
Idle AI scoring fixes
Fixed building placement guide UI blocking raycast
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Building item requirements can optionally be required to be added in order
UI fixes
Fixed building UI showing empty categories
Refactored some gameManager/UI manager bits
Fixed UIWidget base.OnValidate not being called by some child types
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
Fixed activity popup not closing properly
Leaving And Joining Tribe debug setting.
Debug settings should now load correctly without having to display the tab.
less hectic navigation failure warping (maybe)
Stopped goats from spawning inside the cliff
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
default GPV momentum back to 1.
Also I changed all the data apparently.
AI Debugger now shows clamped score
Market window, terminal, misc
ViewFIll components get enabled as construction percentage grows
Reimplemented the construction requirements for FillViews (got lost in a merge)
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
Fixed fog of war debug toggle
Island1 rebake, rabbit den navmesh fix
Reduced decor bush navmesh obstacle radius
spear craft tutorial
convar and menu option to disable game tips
Cleanup/icons
Serialisation stuff
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
cloth collection tutorial
sleeping bag tutorial
Removed OnGUI debug display
Added a Box check to ViewFill placement so you can't place fills through buildings/resources
Added a minimum 1 unit spacing between anchor points
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used
This fixes units Pick up actions never ending
Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed
Fixed Items not getting added to MyItems if the animation is being bypassed
careernunit init fix from save
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
moved movement range lookup to unity property
NPCs now break down barricades that stand in their way.