200,687 Commits over 4,171 Days - 2.00cph!
tier requirement met boosted to 0.5 from 0.05 to stop mood becoming impossible to improve
updates to vm gesture source
weather network sync (hopefully)
merge from weather system
ripped out a bunch of climate weather shit
made a new set weather console command
code gen
Weather and post tweaks
Fixed post profile pop-in
Shield bash doesn't stun rocks.
Catacombs aren't missing.
Fixed missing motion blur
deferred fog control in weather settings
debug weather toggle in editor window
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower
Added Sedan and CH47 spawns to Savas Koth
WIP setup for logo customisation
Fixed some items never spawning in Savas Koth loot tables
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
Fixed DepthMask server compile error
Fixed potential edit-mode NRE in WindZoneEx
Fixed IsFinite(outDistanceForSort) error spam around water
Fixed all fx prefabs with invalid sorting fudge values
Toned downn chromatic dispersion values in water materials
craggy cleanup, fixed navmesh etc
lightning spawn rate/range fix
fixed weather types that share the same particle FX causing them to fade out on transition
Rings & icons.
Proper UI sounds for the items.
Manifest.
Lightning tweaks (WIP)
Start inventory changes.
Made Behaviours events static to avoid allocations (listeners in BehaviourChain and SmartObject cross-reference the behaviour's chain or target, respectively)
Fixed starting gear not being given to players on respawn
Fixed craggy island navmesh
lightning spawn range tweak and 20% less blue
Site A now has a proper road instead of dirt path
Road to site B
Refinery props and decor