200,687 Commits over 4,171 Days - 2.00cph!

7 Years Ago
more weather shit, updated unity post stack, ripped out various post components
7 Years Ago
merge from main
7 Years Ago
update wip career ui
7 Years Ago
Save particles
7 Years Ago
Fixing game mode transition issues
7 Years Ago
Unsaved change
7 Years Ago
Transitions between different game mode states working nicely
7 Years Ago
Players spawned via console commands are now added to the active player list (this fixes systems like status effects not working on dummy players, might have side effects?) Added combat logs for heals CombatLogUI can now recognize heals and prints appropriate messages
7 Years Ago
hollowed out the chinook's collision mesh ( server )
7 Years Ago
source file checkin
7 Years Ago
Reenabled item equipping with RMB from inventory for head/chest/legs and feet slots Fixed decay text on the item tooltip not being filled in
7 Years Ago
AI data save just in case it was important
7 Years Ago
Working on a King Of The Hill thing. +NetworkLevel fix for city editing.
7 Years Ago
Merge from main
7 Years Ago
Working on my building
7 Years Ago
Wooden Sword, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
7 Years Ago
7 Years Ago
Building Is Good
7 Years Ago
Wooden Shield, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
7 Years Ago
7 Years Ago
removed peckish effect to create a period of nutirition where the unit is neither hungry nor well fed
7 Years Ago
fixed sword lod materials
7 Years Ago
Spiderfang; fbx, textures, prefab and materials - materials subject to change - i'd love some subsurface scattering on the fleshy parts
7 Years Ago
vm source update
7 Years Ago
Force medieval item loadout for builds
7 Years Ago
changed hunger curve to match hunger effect names
7 Years Ago
EntityInspectionWidget refreshes it's entire contents every 2 seconds Removed some stats from the EntityInspectionWidget display for units, gave most of them color gradient data Reduced UnitInfoWidget's portrait refresh stat change thresholds (health and mood tirgger a portrait update when they change by 2.5% or more, down from 10%)
7 Years Ago
Hapis progress
7 Years Ago
Revert rmb to equip items
7 Years Ago
Might have fixed the NRE on load if someone equipped something with RMB
7 Years Ago
Fixed StatTypeDefinition enum parse using the asset's displayname override
7 Years Ago
Enum generation and enum parsing for Stat and Activity defs uses consistent formatting of the asset name
7 Years Ago
interactive garage door / wheel files backup
7 Years Ago
Weather fixes
7 Years Ago
merge from main
7 Years Ago
Restore g_FailedSounds on OSX
7 Years Ago
not much
7 Years Ago
missing files
7 Years Ago
merge from main
7 Years Ago
fixed server collider
7 Years Ago
merge into main
7 Years Ago
WeatherFX fade, sound support, etc
7 Years Ago
reworking some career league/team generation stuff in prep for career balancing work
7 Years Ago
apply mood value to portrait animator to make mouth expression change
7 Years Ago
update WIP career UI update icon font
7 Years Ago
wind support
7 Years Ago
Site A tunnels progress
7 Years Ago
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
7 Years Ago
FX tweaks
7 Years Ago
cleanup, prep for network sync