200,687 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Added debug.stall
7 Years Ago
cleaned up damage calculations, moved to CombatUtility class udpated crit calc multiplier (increased by 0.2 from 1.2 to 1.4) renamed baseCombatEntity.CriticalDamageRating and related members to Ferocity added Ferocity and Resilience stats to ItemStatsProperties fixed ItemStatsPropertiesEditor not showing new fields
7 Years Ago
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7 Years Ago
fixed bad item stats editor labels
7 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
7 Years Ago
Missing stats on trinkets and rings.
7 Years Ago
Hapis progress
7 Years Ago
Necklaces, stats & sounds. Manifest.
7 Years Ago
Item fixes. New icons. Manifest.
7 Years Ago
Less ridiculous shader wind settings Less dull reds (fire) in storm post Item fix.
7 Years Ago
7 Years Ago
-Added game mode reference to NetworkPeer. - Added an ownable buildings switch to game mode config. - Extra null checks in buildings that seem to be needed for my big King Of The Hill building to load correctly.
7 Years Ago
deleted a bunch of chroma shit
7 Years Ago
plugin/build fix
7 Years Ago
7 Years Ago
added HWColour static class as a wrapper for hardware colouring. keyboard colour now changes to current player's team colour during matches.
7 Years Ago
added in-game option to toggle razer keyboard colouring
7 Years Ago
craggy
7 Years Ago
Script rename
7 Years Ago
New weapon & shield setup stuff Manifest
7 Years Ago
Part 2
7 Years Ago
King Of The Hill building final
7 Years Ago
Starting gear changes. Weather sound test. Rusty equipment is properly trash-tier.
7 Years Ago
Merge basic game modes implementation into Main. It's not complete but it's stable enough and there are already lots of changes.
7 Years Ago
King Of The Hill mode work
7 Years Ago
It's just a big cylinder TBH
7 Years Ago
WIP logo customisation stuff/tweaked logo random parameter
7 Years Ago
Fixed fireball FX. Fireball balance tweak.
7 Years Ago
short material and fuzz updates
7 Years Ago
Hapis progress
7 Years Ago
WiseGuys Tools option to turn editor bonus inventory items on and off
7 Years Ago
interactive garage door / wheel end
7 Years Ago
merge from main
7 Years Ago
NRE fixes
7 Years Ago
Fixed people being stuck when trying to perform NextInteraction
7 Years Ago
CraggyIsland updates
7 Years Ago
Fixed projectile particle systems no longer playing after being pooled
7 Years Ago
Run FileSystem_Warmup on dedicated servers
7 Years Ago
merge from main
7 Years Ago
SmartObject.OnSmartBehaviourCompleted checks matching SmartSubscription.SmartObject
7 Years Ago
7 Years Ago
Added a bunch of conditional logging to ActionChain, gated by BeforeDebug.AI_ActionChainLogs
7 Years Ago
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
7 Years Ago
adding missing stuff
7 Years Ago
NRE logging fixes, ActionChain.Behaviour has CanBeNull attr
7 Years Ago
Fixed debug settings tab overriding ai debugger toggles
7 Years Ago
Fixed action chain logs being gated by additional flags
7 Years Ago
wip reworking of career generation stuff to allow for better balancing. can now hold shift when clicking on create career (in editor) and it'll let you skip entering a team and manager name.
7 Years Ago
quick go at a new unit cost generation algo