200,687 Commits over 4,171 Days - 2.00cph!
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
awful spammy logging of IsVisible status.
fixed PersistedEntityData constructor being protected and making ProtoBuf sad.
tweaked ui element for team name
DefaultValue attributes on PersistedEntityData to fix bad loading of visible state
ProtoContract default value attributes and other tidy up
update owner name text
tweak mod inventory
fix roster panel in main scene
Change PLAYERANIMEVENT_CANCEL_RELOAD's value to be closer to the rest pf Lua exposed PLAYERANIMEVENTs
Changed the default value of r_hunkalloclightmaps to 0
fix undefined behaviour in m_VoxWords population
first checkin of Ruin Art source files
Fixed various building persistence issues.
Pause UI save/load button fixes, probably?
moved career and logo generation to coroutines.
added progress bar to career creation.
UI is fucked.
Nospawns setup for eating debug
Debugger fixes
made deer idle look less alert so when they are actually alert you can tell.
AI logging
Fixed AI debugger nodes not showing default curves on considerations
Fixed some bad consideration curves in Human/Food
EntityConsumeValue has more valid interactions listed to write
tweak owner text position
re render unit portrait
added blocking (no shield) animations for unarmed / 1hand / 2hand weapons
Fixed regression that sometimes made explosives invisible when attached to doors
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
Broken talent icon fix.
Heal fx fix.
Fixed some skin materials going dark in shadow
Fixed hair using bent normal for indirect diffuse
Fixed a fairly massive oversight that prevented behaviour sim ticks from running while a unit was in the player command cooldown
Fixed TribeWidget not updating mood color bar
Added option for debug spawner to add dead units and items to the player tribe supplies component
AI reacts to aggression beyond its aggro range.
removed unnecessary SupplyInfo class
Healing spell setup.
Added one to the editor starting gear.
if a container is an item it will now only add contained entities to supplies if placed
Better mana gear in the editor
ch47 bugfixes
added extra seats to ch47
light toggle works with vehicles again
skin approval
Added "GroupEntities" source to CandidateEntityFilter.EntitySources
Changed most building target filters to use Group Entities source
Food storage need no longer requires a specific amount of meat, only that the tribe build a rack, has much lower cohesion drain rate
Made it possible to enable/disable the stat manipulators for an Effect in the editor
Hot and scorching effects no longer have any stat manipulations (testing)
Weather types now support multiple FX prefabs
Fixed zombie respawn issue, and IsServer door definition spam
Check ItemModProjectileSpell actually has a projectile before attempting to spawning it
Heal fix.
Loot table tweak.
Cleaned up animator parameter warning spam
Fixed blocking animator parameters