200,680 Commits over 4,171 Days - 2.00cph!
merge from main, fixed logo bug from merge.
added CareerDefines.PlayerTeamIndex for use with career generation stuff.
set beenie hat to not use baseball cap morph, material and dyeset tweaks
Added generic sitting pose
no footsteps in vehicles
no water level in vehicles
Prepped tooltip prefab for code tweaks.
disable xss auditor for asset://html/
asset://html/ doesn't screw with newlines
Made shield blocking & bashing timings more responsive.
Made shields even more responsive.
Repeated 3rd person 1h swing animations don't lag behind the actual attacks anymore.
NPC stuff
New armor pierce effect.
Reworked team ratings, they're not randomised numbers anymore. Now calculated from sum of unit stats.
Pressing shift at career creation when in unity editor will now fill manager/team new with default values instead of blank (fixes a logo crash when fast-creating)
Added a DurationFill to statuseffect widgets and prefabs.
Fixed burning status and fx.
Work on deposit all actions (not finished yet, so probably don't use them)
Wood shield looks proper in 3rd person.
Better score system and UI
Fallen miner corpse uses lootpanel generic4
Status Effects affect run speed of a unit
Status Effects that stun now pause AI
KotH mode actually works - scores working, win condition set. Added extra KotH building texture.
Cleaned up separate client/server issues
Reenabled soft targeting for non-players
Fixed healing NPC's not sending a network update
Fixed spell targeting status effect application not working on npc's
Hooked up the fill images on the Status Effect Widgets
Added a TargetFilterType to spells so that targeted spells can be modified to only target players or NPC's (defaulted to everyone for now)
KotH mode work, getting some necessary data over to clients. Added KotH map to builds.
Subtractive merge as commit #4571 broke things when >1 client connected to the server.
Added alert box text prefabs for: requires target, can't target players, can't target NPC's
Merging NPC status effects
Allow turning bootstrap on and off in WiseGuysTools
a metric tonne of boat work
audio work
buoyancy work
boat sinking
mounted management
no more footsteps on mounted objects
no longer wet in mounted objects
driver seats restrict weapon usage
Added line breaks to description
Append Two Handed and Channelling tags to the item classification
Spells now show the required mana to cast on the tooltip
Fixed copse looting not using the assigned loot panel
Disabled position checks on looting (for now)
Combat log now stores and displays blocked damage amounts
Fixed combat log not showing incoming crits