251,096 Commits over 3,959 Days - 2.64cph!

7 Months Ago
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7 Months Ago
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7 Months Ago
Fix New Project button in Editor Launcher
7 Months Ago
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7 Months Ago
S2P everything
7 Months Ago
Fix arctic research base not having S2P label
7 Months Ago
Add logging
7 Months Ago
Try casting box with a small hull skin to avoid getting stuck
7 Months Ago
Optimized generation speed for hill cliffs
7 Months Ago
Rename HLOD setting
7 Months Ago
Remove GetBboxFromProxies
7 Months Ago
Fix GameHud render tree building More build tree NREs Fix PlayerHud NRE on chat message
7 Months Ago
Fix lobby list buttons not working
7 Months Ago
These cast functions aren't used either
7 Months Ago
Only apply SpriteFlags when necessary & Apply Material Offset after playing new animation Fix some TextureAtlas issues and added Documentation Comments SpriteResource.Load shorthand TextureAtlas.GetTextureFromFrame Sprite AssetPreview with Thumbnails Animated SpritePreview if there is an animation Added SpriteInspector. Allows you to view animations similarly to ModelInspector. https://files.facepunch.com/CarsonKompon/2024/July/09_14-38-SerpentineGrassspider.mp4 SpriteResource.GetPreivewTexture and more TextureAtlas fixes Make SpriteComponent.Sprite public. Not sure why this wasn't before.... Added SpriteDropObject so you can drag-and-drop sprites into the Scene. https://files.facepunch.com/CarsonKompon/2024/July/09_16-17-YellowCorydorascatfish.mp4
7 Months Ago
Hook up joint break callback, disable joint on break
7 Months Ago
Disable this contact assert, doesn't make sense
7 Months Ago
Route asserts to engine so they show up like any other assert
7 Months Ago
weapon crate asset setup
7 Months Ago
Only call ServiceWorldRequests if map was loaded
7 Months Ago
Added missing outputs to func_healthcharger in the .fgd Also remove duplicate ClearAllOutputs from the FGD
7 Months Ago
Added COLOR:Lerp "boolean" and "number" support for util.StringToType Improve map NPC name detection further Fixed Alyx's breathing breaking her other voice lines Update surfaceproperties.txt DNumSlider:SetEnabled affects the label as well Fixed DNumSlider default value resetting not working correctly Added string.NiceName Half-Life 2 map categories are done by map names directly Fulfills garrysmod/pull/2091 DLabel text color behavior changes * SetHighlight always overrides SetDark and SetBright * SetBright and SetDark disable each other * Different color for disabled labels Do not replicate certain Sandbox convars Block "Miscellaneous Symbols and Arrows" unicode block in server browser sent_ball Hammer support New env_blood options Improve documentation of "Cast entity shadows" option in Hammer More logical func_button defaults Bump "mat_hdr_level" problem severity Fixed DForm description in code Finger poser updates correctly on entity loss Faceposer flex groups https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg Use string.NiceName where appropriate
7 Months Ago
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7 Months Ago
player_manager.GetPlayerClassTable(Player ply) (#2038) * player_manager.GetPlayerClassTable(Player ply) A method to access a player class table more quickly. While it's nothing new - as we can already access the table of player classes and index it - it's a bit more elegant and performant, as it doesn't have to create a deep copy of the whole table.
7 Months Ago
Prompt before closing scene/prefab tab with unsaved changes
7 Months Ago
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7 Months Ago
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7 Months Ago
Blue variant + texture tweaks
7 Months Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)
7 Months Ago
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7 Months Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
7 Months Ago
We should be able to null these out
7 Months Ago
death shadow opacity grenade sprite explosion sprite tweak explosion colors magnet sprite soul sprite remove OffsetY exploder wip
7 Months Ago
Travelling Vendor Revisions -> Main
7 Months Ago
Fix possible NRE in OnHostRespawn()
7 Months Ago
Phrases rebuild Adjusted default steering smoothing
7 Months Ago
Add IBytePackConvert support to Component and GameResource
7 Months Ago
Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject.
7 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
7 Months Ago
Missed an angular lock
7 Months Ago
updated tracer visuals
7 Months Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
7 Months Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
7 Months Ago
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7 Months Ago
InputBooleanActionState state is uint32_t for interop
7 Months Ago
Remove unused from filesystem IWorldReference doesn't need to be ref counted Unmount vpk on map unload properly Call ServiceWorldRequests to finish destroying map instance, create HammerSession
7 Months Ago
Added an icon for equip hood radial menu option
7 Months Ago
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7 Months Ago
Only serialize NetworkMode, NetworkInterpolation, NetworkOrphaned and OwnerTransfer in GameObject.Serialize if they are not their default values
7 Months Ago
swaymuzzle tweaks