239,643 Commits over 3,837 Days - 2.60cph!

7 Months Ago
Fixes local interpolation jitter Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495) [ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128 OnDestroyInternal should be internal IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does handlebar_moustache small adjustments studdle colour adjustments Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082 Fix copy/pasting nodes referencing graph target input. Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved Get rid of redraw flicker when adding/removing from lists and dicts Proper fix for hull vs mesh at large coordinates (thanks dirk) Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157 Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png Don't preview smd for now SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE Make joint more robust in finding physics bodies, improve the gizmos a bit Better anchor points for spring joint Fix async warning in PreviewMesh Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852 Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923 Add RigidBody.MotionEnabled Fix prismatic disabling limit when it shouldn't Create slider with 2 pivots and an axis, this makes the most sense Base joint passes two physics points for joint creation Do a pass on all joints to make sure their local frames make sense Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping Joint gizmo just draws a line from self to target game object Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved Tick UI before resetting input - fixes sbox-issues/issues/5169 Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144 Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141 Try to store package revision id in lobby Cubemapper tests Merge branch 'cubemapper' of sbox into cubemapper
7 Months Ago
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7 Months Ago
Try to store package revision id in lobby
7 Months Ago
Serialize as Id not __id so also picked up by MakeGameObjectsUnique Scene unique component ids - update serialization test accordingly
7 Months Ago
Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141
7 Months Ago
Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144
7 Months Ago
Tick UI before resetting input - fixes sbox-issues/issues/5169
7 Months Ago
Update GameObjectInspector to use Component.Id to determine already seen components. This makes it rebuild properly for multiple components of the same type
7 Months Ago
Update menu
7 Months Ago
cherrypicking 94043 (merge from tutorial_island)
7 Months Ago
Add unit tests for component id serialization / deserialization - make sure references to Components with Property are properly restored to the correct components by id
7 Months Ago
merge from InvisibleClothingSkinFix
7 Months Ago
merge from Easter2024
7 Months Ago
merge from egghunt_optimization/ui_fixes
7 Months Ago
merge from egghunt_optimization
7 Months Ago
merge from RidingChickenCostume
7 Months Ago
Enabled egghunt event Updated menu background videos
7 Months Ago
Component id + prune those for refresh as well Serialize id properly
7 Months Ago
Grabber - do smoothmove in fixed update,- way more stable
7 Months Ago
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7 Months Ago
7 Months Ago
Merge from main
7 Months Ago
Leaderboard backup, run #10276
7 Months Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
7 Months Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
7 Months Ago
Added error message if IsSeatClipping gets a list that already has items
7 Months Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
7 Months Ago
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7 Months Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
7 Months Ago
Pass the player ducked state to the WearableFadeToggles
7 Months Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
7 Months Ago
Added video header to Adobe building skin page. Updated existing image media assets.
7 Months Ago
Model Inspector
7 Months Ago
Merge main -> Bikes
7 Months Ago
Some bike physics and visuals work
7 Months Ago
Crane visual work
7 Months Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
7 Months Ago
Updated MoveSelected to remember last chosen target object
7 Months Ago
Parent the containers to the ship
7 Months Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
7 Months Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
7 Months Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
7 Months Ago
Harbor cranes now pick up container spawn points dynamically
7 Months Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
7 Months Ago
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping Joint gizmo just draws a line from self to target game object
7 Months Ago
Notes UI
7 Months Ago
Merge from main
7 Months Ago
Fix prismatic disabling limit when it shouldn't Create slider with 2 pivots and an axis, this makes the most sense Base joint passes two physics points for joint creation Do a pass on all joints to make sure their local frames make sense
7 Months Ago
Large TV files
7 Months Ago
Add RigidBody.MotionEnabled