251,071 Commits over 3,959 Days - 2.64cph!

7 Months Ago
Byte Pack Convert - Networked GameObject, Component, GameResource References (#1618) * Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject. * Add IBytePackConvert support to Component and GameResource * We should be able to null these out * Some comments on ConverterPacker to describe its use * Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) * Makes sense to rename to SerializerPacker so it matches ISerializer * Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public * Add test for BytePack.ISerializer with MySerializedClass * Some minor doc change * Tidy
7 Months Ago
Fix BroadcastEvents widget not updating on file change Remove un-needed Spritesheet Preview Overlay stuff Properly serialize BroadcastEvents Actiongraph so it saves/loads.
7 Months Ago
assets gym scene wip
7 Months Ago
micro performance tweaks
7 Months Ago
updated test scene
7 Months Ago
Don't serialize component [Property] variables if they have [JsonIgnore] attribute
7 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
7 Months Ago
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7 Months Ago
Weapon crate texture update
7 Months Ago
Group damage instances
7 Months Ago
Prototype custom networked root motion
7 Months Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
7 Months Ago
Add dev command to swap teams Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
7 Months Ago
WIP Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
7 Months Ago
pickaxe chain controller LODing
7 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
7 Months Ago
Enable the molotov
7 Months Ago
Tidy
7 Months Ago
corrected LODing on cloth controllers for ghostsheet
7 Months Ago
Push the M700 forward a touch
7 Months Ago
Some minor doc change
7 Months Ago
Some comments on ConverterPacker to describe its use Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) Makes sense to rename to SerializerPacker so it matches ISerializer Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public Add test for BytePack.ISerializer with MySerializedClass
7 Months Ago
M700 update added the low poly with bakes
7 Months Ago
Heater static prefab lighting tweak
7 Months Ago
Prefab backup
7 Months Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
7 Months Ago
Volumetric fog benchmark
7 Months Ago
terrain.benchmark updates
7 Months Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
7 Months Ago
Initial scoring hud
7 Months Ago
Fix a couple of NREs
7 Months Ago
Fix navmesh usage before initialized
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
Move trace solve to cast callback so everything can use it
7 Months Ago
Navmesh test
7 Months Ago
Merge from force_mount_opt_out
7 Months Ago
merge from admin_panel_fix
7 Months Ago
Merge from surrender_gesture_warning
7 Months Ago
merge from improve_underwater_dropped_items
7 Months Ago
Merge from main
7 Months Ago
merge from conversation_canceldistance
7 Months Ago
merge from firemode_improvements
7 Months Ago
merge from aug_2024_meshlod
7 Months Ago
merge from lodleveldisplay_update
7 Months Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
7 Months Ago
Character Controller test
7 Months Ago
merge from radtown_redux
7 Months Ago
Run a trace solver on hit shape to get the proper hit fraction and start in solid
7 Months Ago
Leaderboard backup, run #12343
7 Months Ago
Avoid some errors when closing Load WorldRendererMgr in unit tests For backwards compatibility, when loading a vpk look in the maps/ folder too Allow map loading during tests Remove warnings PackageManagement test cleanup, make a bit more resiliant