239,663 Commits over 3,837 Days - 2.60cph!

7 Months Ago
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7 Months Ago
Cubemapper tests
7 Months Ago
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studdle colour adjustments
7 Months Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one
7 Months Ago
Added input.value node
7 Months Ago
7 Months Ago
handlebar_moustache small adjustments
7 Months Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
7 Months Ago
player update. homing missile launcher anims exported and set up
7 Months Ago
OnDestroyInternal should be internal
7 Months Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
7 Months Ago
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Test reproducing Facepunch/sbox-issues#5128 Better handling for missing parameters during validation Facepunch/sbox-issues#5128
7 Months Ago
Test reproducing Facepunch/sbox-issues#5066 Fixed Facepunch/sbox-issues#5066
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Merge from main
7 Months Ago
merge from main
7 Months Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
7 Months Ago
Update for clothing api
7 Months Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
7 Months Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
7 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
7 Months Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
7 Months Ago
Fixes local interpolation jitter
7 Months Ago
Merge from main -> editor_compare_client_server_fields
7 Months Ago
Merge from main -> harmony2
7 Months Ago
Merge from main -> rpc refactor_2
7 Months Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
7 Months Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
7 Months Ago
Merge main
7 Months Ago
Merge from main
7 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling
7 Months Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
7 Months Ago
updated church position
7 Months Ago
Create multicam.viewmodel.scene
7 Months Ago
Brutalist church decals setup
7 Months Ago
better looking brick blend layers
7 Months Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
7 Months Ago
This bounds checking in izCreateBVH is wrong
7 Months Ago
Add destroy self behaviour state. Recall coroutine rework.
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Add ImpureAttribute
7 Months Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
7 Months Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
7 Months Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
7 Months Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
7 Months Ago
merge from main
7 Months Ago
Delete Sense.cs