251,114 Commits over 3,959 Days - 2.64cph!

7 Months Ago
Fixed compile errors
7 Months Ago
Moved vending machine back to shared
7 Months Ago
Travelling Vendor Revisions -> Main
7 Months Ago
Cleanup comments
7 Months Ago
Faster night check
7 Months Ago
Fixed broken night check
7 Months Ago
Remove old templates Map template Asset browser state is saved per project Fix Map Instance selector not replacing .vmap with .vpk Remove unused worldrendermgr stuff Better VPK loading, find physworld etc properly
7 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
7 Months Ago
Get rid of bullet exit decals
7 Months Ago
split gizmos between configuration and playmode
7 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
7 Months Ago
AddMeshShape with scale can just do a deep copy of BVH, mesh shapes support scale Make sure BVH gets destroyed on shape destroy
7 Months Ago
Rewrote spawn event to use thresholds instead
7 Months Ago
Reduced agro radius
7 Months Ago
Baseline, added item and entity prefabs
7 Months Ago
Added angry horn
7 Months Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
7 Months Ago
Backfires now happen at a random point in the future
7 Months Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
7 Months Ago
prefab updates
7 Months Ago
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7 Months Ago
player_model fixes (fixes broken eyes, broken censor objects)
7 Months Ago
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7 Months Ago
Added single-pass Rust/Unlit ASE template with atmospheric scattering support
7 Months Ago
Compile fix
7 Months Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
7 Months Ago
radtown S2P, refreshed HLOD
7 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
7 Months Ago
Added Pit Viper model/mats/textures
7 Months Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
7 Months Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
7 Months Ago
Fix damage reduction from armor / helmet
7 Months Ago
terrain.benchmark scene wip
7 Months Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
7 Months Ago
Simplify respawning RPCs Looked like OnClientRespawn could get called on the wrong clients?
7 Months Ago
final bit of renaming
7 Months Ago
more renaming
7 Months Ago
file renaming
7 Months Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
7 Months Ago
Removed missing material inspector from BRZone shader
7 Months Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
7 Months Ago
Replaced add with alpha/lerp blend on BRzone shader (for eval)
7 Months Ago
test
7 Months Ago
merge from main
7 Months Ago
Updated Legacy Wood Log PIle Colliders to a more efficient mesh
7 Months Ago
WIP - Added upscale blend ( before I forget! )
7 Months Ago
Add fullscreen on play editor preference, closes #1476 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
7 Months Ago
Merge from main -> monument_scenes
7 Months Ago
Merge from audio_import_music_clips -> aux1
7 Months Ago
Merge from main -> hot_reload_unity