241,423 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
1 Year Ago
Fixed some shaders not receiving deferred decals
1 Year Ago
New Outfit Piece! - Eye Cover https://files.facepunch.com/daniel/1b2211b1/sbox-dev_IPlz0gEa4Y.jpg Another clothing piece to add to the creepy collection. LODs coming ASAP.
1 Year Ago
Update FP.BurstCloth to latest, tweak cloth mats
1 Year Ago
1 Year Ago
merge from save239
1 Year Ago
merge from experimental
1 Year Ago
Updated Square building + asset party upload
1 Year Ago
Angle constraint improvements
1 Year Ago
Add diver pickaxe
1 Year Ago
Async refactor Fixed dodgy rebase
1 Year Ago
reroll refund upgrade arena bounds bounce upgrade upside down upgrade shock unit status shock upgrade particle Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
Fixed projectile water penetration on ocean
1 Year Ago
Minor tweak for DListView example
1 Year Ago
dlistview_column:SetFixedWidth sets the column width immediately (#1965)
1 Year Ago
Remove SWEP:SetDeploySpeed Sandbox tool validity checks constraint library tweaks Mostly validity checks
1 Year Ago
tweaked vertex colors - terminal building
1 Year Ago
updating fx
1 Year Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
1 Year Ago
materialsystem2 stop trying to load rendersystemdx9 User shaders set attributes for vrad3 - fixes lightmapping, do not cast shadows, and probably other crap Recompile blendable with fixed attributes
1 Year Ago
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1 Year Ago
manifest rebuild
1 Year Ago
Fix scuffed read/write + allow override SyncVar.GetValue
1 Year Ago
WIP trying to get compute shaders to work
1 Year Ago
Start syncvar tests Update and read sync vars as they change Syncvar updating
1 Year Ago
Merge Tugboat -> save239
1 Year Ago
Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride)
1 Year Ago
Fix glass not compositing translucency properly, also fix area light problems with it
1 Year Ago
Merge PhysicsLayerRevamp -> save239
1 Year Ago
merge from diversuit
1 Year Ago
Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride)
1 Year Ago
Whitelist System.Collections.Concurrent.ConcurrentBag
1 Year Ago
merge from ferry_terminal
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
Merge PhysicsLayerRevamp -> Main
1 Year Ago
Fix vrad light bounces for blendable
1 Year Ago
prepared all diver ak prefabs
1 Year Ago
Decal System (#1114) Move decal system to C# Allows decal definitions to define fade time
1 Year Ago
ferry terminal S2P
1 Year Ago
fixing blocker in trailer
1 Year Ago
full manfiest rebuild
1 Year Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
1 Year Ago
Merge from water5_final
1 Year Ago
Merge from water5_final
1 Year Ago
Added UniversalTime utility class Remove EntityState and add StateAttribute Receive destroy entity updates. Find and cache properties with StateAttribute. Write/Read State for unreliable state updates. Client-side interpolation for transform state.
1 Year Ago
Merge from water5_final/shader-merge
1 Year Ago
Post-merge fixes
1 Year Ago
Cherry picked 83639, 83648, 83697, 83712
1 Year Ago
Changeset merge from shader-improvements
1 Year Ago
added tanks variants 2 and 3 to diver hazmat prefab