241,421 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added sonar to tugboat, but only detects subs up to 3m below the tugboat
1 Year Ago
More cine diversuit stuff - directory, materials and prefab updates
1 Year Ago
Unsaved delete
1 Year Ago
Missing meta file
1 Year Ago
Shelves 6648 + 6653 (cine diver setups from taylor)
1 Year Ago
Disable global rendering on barricade prefabs Add "global_rendering" convar to disable renderers using the lowest LOD Fix instanced rendering outside of network range defaulting to the highest LOD instead of lowest LOD
1 Year Ago
Add undo scope when creating new reroute
1 Year Ago
Add Reroute to context menu Only show comment and reroute on context menu when there's no search filter
1 Year Ago
Merve save239 -> 2023_06
1 Year Ago
ShaderGraph: Fix some nodes causing compile errors when used in vertex shader
1 Year Ago
Prefab + scene fix
1 Year Ago
Suit breathing fx prefab
1 Year Ago
Cherry picked 83782, 83793 => Fixes for cloth fuzz and parallax mapping
1 Year Ago
Additional fix for bug fuzz and parallax
1 Year Ago
Merge Main -> Tugboat
1 Year Ago
Hooked up the new forward throttle effect on Rowboat as well
1 Year Ago
Made RHIB a little better at turning
1 Year Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
1 Year Ago
Set up the new RHIB forward travel splash effect
1 Year Ago
Merge Tugboat -> save239
1 Year Ago
Adjusted tugboat front position
1 Year Ago
Added support for forward travel FX to add MotorRowboat subclasses, instead of just Tugboat. RHIB is going to have a forward travel effect as well.
1 Year Ago
vfxcompile into a normal exe, remove ivfxcompile, remove loads of vmpi shit, materialsystem2 stop linking vfxcompile Fix vfxcompile always saying building 0 shaders ShaderTypeManager shouldn't load manifest spritecard shader Misc materialsystem2 fixes
Leaderboard backup, run #3928
1 Year Ago
Moved Square to sboxgame/Square
1 Year Ago
Enable static prop lightmaps for VRAD.exe This increases the version of StaticPropLump_t to 10, so maps will no longer load in games with older engine versions.
1 Year Ago
Moved Tugboat visual components to the World layer. Apparently this will make cubemaps work correctly
1 Year Ago
Tugboat LODs Tugboat door LODs
1 Year Ago
Fixed bug breaking cloth fuzz and parallax mapping
1 Year Ago
Deleted unused textures
1 Year Ago
Make border-wrap size resolution independent UI: Flip top & bottom angles to match spec UI filter & text shader cleanup
1 Year Ago
color tweaks/brightness tweaks
1 Year Ago
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1 Year Ago
Write depth for rope SSAO pass This is far from perfect, but helps Bokeh DOF. Pull requests * Minor tweaks to cvars library internals (Community Contribution) * dlistview_column:SetFixedWidth sets the column width immediately (Community Contribution)
1 Year Ago
Update README.md
1 Year Ago
Updated `cvars` library (#1972)
1 Year Ago
Fixed some mesh updates not happening until the next modification
1 Year Ago
Updated avatar menu map
1 Year Ago
Nature models from core + use foliage animation https://files.facepunch.com/louie/1b2211b1/sbox_0046.mp4
1 Year Ago
Move nature models to asset party
1 Year Ago
Compile fix
1 Year Ago
ferry terminal S2P
1 Year Ago
updated terrain heightmap and made road topo and blendmap a bit farther
1 Year Ago
updated materials for decals
1 Year Ago
Add InstancedRenderScheduler & InstancedEntityScheduler prefabs to bundles/prefabs/world so they always spawn
1 Year Ago
Remove all hacks we had for a second shadow atlas for viewmodel shadows Sharp viewmodel shadows prototype, remove last references to viewmodel atlas Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4 SSAO test for viewmodel Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion Try a few more AO techniques Composite viewmodel AO, and this should be the right way to do HBAO Remove nonsense resolution scale stuff in common.fxc that's unreferenced in code and causing problems (defined before system.fxc wtf) Allow compute on renderpipeline to do multiple dispatches, HBAO as compute,HBAO bilateral blur Use hammersley rather than bluenoise, looks a ton better
1 Year Ago
Diver pickaxe chain mat tweaks
1 Year Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
1 Year Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
1 Year Ago
Fixed some shaders not receiving deferred decals