130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Cherrypick disable assembly validation again
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick harmony 2.3 again
                
                
                
                
             
         
        
            
            
            
                
                Fix copying of dlls to builds
                
                
                
                
             
         
        
            
            
            
                
                Update HarmonyHook.cs to work in editor (because unity wants absolute path)
Update Rust.Harmony.Loader.dll
                
                
                
                
             
         
        
            
            
            
                
                Ensured cargo only docks once
                
                
                
                
             
         
        
            
            
            
                
                Set default dock time to 8 minutes
                
                
                
                
             
         
        
            
            
            
                
                Set better stopping location on harbor 1
                
                
                
                
             
         
        
            
            
            
                
                Smooth cargo ship docking rotation
                
                
                
                
             
         
        
        
            
            
            
                
                Cargo dock time now uses convar
Debug docking now set as a replicated var
                
                
                
                
             
         
        
            
            
            
                
                Removed cargo docking from harbor 2
Ensured harbor 1 and 2 now have boat access
                
                
                
                
             
         
        
            
            
            
                
                Added temp colliders to all harbor_1 grounds prefabs
                
                
                
                
             
         
        
            
            
            
                
                Add info on a collider name to the IsSeatClipping error
                
                
                
                
             
         
        
            
            
            
                
                Fixed editor-only list check in Pool.Free
                
                
                
                
             
         
        
            
            
            
                
                Harbor crane / finished LOD0 geometry 
Basic textures and materials using packed mask setup / still very WIP
                
                
                
                
             
         
        
            
            
            
                
                sks vm prefab & test base rig file wip
                
                
                
                
             
         
        
            
            
            
                
                In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
                
                
                
                
             
         
        
            
            
            
                
                Ensured approach nodes list is initialised
Added second harbor to test scene
                
                
                
                
             
         
        
            
            
            
                
                Added docking path to harbor 2
CargoShip now supports multiple harbor paths registered
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from random namespaces at top of `PingEstimator.cs`
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> harmony2
                
                
                
                
             
         
        
            
            
            
                
                More potential crash fixes to do with texture loading
                
                
                
                
             
         
        
        
            
            
            
                
                Add ping results to server & client analytics
                
                
                
                
             
         
        
            
            
            
                
                Add `ping_region_code_override` convar for servers to manually override their region
                
                
                
                
             
         
        
            
            
            
                
                .meta files
Compile error
                
                
                
                
             
         
        
            
            
            
                
                Add "Estimate Ping" button to browser
                
                
                
                
             
         
        
            
            
            
                
                Add `browser_ping_estimate` client convar
Use region's ping instead of local cached ping when ping estimation is enabled
                
                
                
                
             
         
        
            
            
            
                
                player update. exported/setting up guitar anim set
                
                
                
                
             
         
        
            
            
            
                
                Parse region tag out in serverinfo
                
                
                
                
             
         
        
            
            
            
                
                return IPingRegion instead of a string
fix region code not set inside tags
                
                
                
                
             
         
        
            
            
            
                
                Raycast distance fix from earlier
                
                
                
                
             
         
        
            
            
            
                
                Flipped entry path so cargo comes in from the other direction
Added check to ensure container destinations have at least 1 element before passing
Ensure harbor crane isnt null before assinging desination
Added a debug log when leaving
                
                
                
                
             
         
        
            
            
            
                
                Fix symlinked autorefresh not working
                
                
                
                
             
         
        
            
            
            
                
                Set "region" tag `r` with the closest region code
Default to `?` region
Update region every 5 min
                
                
                
                
             
         
        
            
            
            
                
                ▄▅▍▆▊▄/▍█▉▉▄ ▄▉▊▇▇▄▆▍ ▉▋▉▅▉, ▋▆-▊▍▅ ▅▆▊▄▊▅▅ ▌▋▍ ▆▇▍▆▍▍▆▇ ▄▋▊▍▌▊▍
                
                
                
                
             
         
        
        
            
            
            
                
                █▄▄▋▉ ▌▌ ▍▊▄▍▊▋▄ █▍▅ ▍▋▌▌ ▌▍▅▅▋▊▉▆▉▊ ▋▆█▊ ▌▄▄▋▆▍, ▄▆▅▆▅▍▍▄▋▅ ▋▉▉▉▉▄▍▊▋▆▆▊▅▇
                
                
                
                
             
         
        
        
        
            
            
            
                
                Replaced church prefab in the scene
                
                
                
                
             
         
        
            
            
            
                
                Prefab setup for the church
                
                
                
                
             
         
        
            
            
            
                
                Fixed ceiling lights being powerable using only 1 power instead of 2
                
                
                
                
             
         
        
            
            
            
                
                Removed button active usage and power consumption
                
                
                
                
             
         
        
            
            
            
                
                Fixed large oilrig gas room roof being see through
                
                
                
                
             
         
        
            
            
            
                
                 deleted phantom elite crate from CraggyIsland following 
94119
                
                
                
                
             
         
        
            
            
            
                
                player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
                
                
                
                
             
         
        
            
            
            
                
                Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
                
                
                
                
             
         
        
            
            
            
                
                player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly