241,423 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Square updates
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
1 Year Ago
merge from tugboat
1 Year Ago
merge from ferry_terminal
1 Year Ago
Update shader objects
Leaderboard backup, run #3913
1 Year Ago
Merge Tugboat -> Main. Adds driveable tugboats that spawn at harbour monuments.
1 Year Ago
Ik hands for tugboat, and visible arms when driving
1 Year Ago
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver
1 Year Ago
Use a different, simpler system for tugboat wheel rotation
1 Year Ago
Tugboat steering wheel turns
1 Year Ago
Recalculate width of labels who've been truncated (#1116) Run truncated labels through yoga again with the new measurements. https://files.facepunch.com/crayz/1b2111b1/Photoshop_ongkU1whrx.png
1 Year Ago
Implemented rope climb animation Enabled on all rope climb prefabs
1 Year Ago
Disabled the new "Forward" particle effect on RHIB until we have all changes merged (see Asana)
1 Year Ago
Small fixes
1 Year Ago
Merge in media assets
1 Year Ago
Cleanup overflow & nowrap usage, add IsTruncated to TextBlock Recalculate label's yoga node to the size of truncated text
1 Year Ago
Merge from diversuit
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Merge from ferryterminal_media
1 Year Ago
1 Year Ago
Remove spammy log in VoiceRead
1 Year Ago
ShaderGraph: Add step option for parameters to control the step size for material editor sliders
1 Year Ago
Optimizing overly expensive underwater bubbles & plankton WIP
1 Year Ago
Merge from diversuit
1 Year Ago
Fixed misassigned bones on new viewmodels
1 Year Ago
Unsaved viewmodels render update
1 Year Ago
Skin icon
1 Year Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
1 Year Ago
divingsuit world model, prefab setup, icons
1 Year Ago
Use the version of tugboat_dirt_leaks from Tugboat branch
1 Year Ago
Merge Tugboat -> Aux2
1 Year Ago
Merge Main -> Aux2
1 Year Ago
Fix decal entry defaults not being set Get rid of decal convars and use the fade times from decal definition
1 Year Ago
Deploy to x86-64 beta
1 Year Ago
Plaster blend + meta
1 Year Ago
One more tweak to controls LOD0 mesh
1 Year Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
1 Year Ago
Don't open a blank asset resolver window if we're missing _bakeresourcecache shit
1 Year Ago
Don't need to collect vfx manually here anymore Make new material use the right shader Move core/base shader check to AddAsset so package references don't try to upload core shaders too
1 Year Ago
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1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution) Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly. Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator) Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server Hackaround for static prop support for util.DecalEx Probably fixed a (linux only?) srcds crash with debugoverlay library Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
Trying to profile an error that turned out to be corrupted asset bundles
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
1 Year Ago
Fixed various rendering issues with the torch on & off state. Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
1 Year Ago
Cherry picked 83701, 83708, 83709 => Standard override update, Decal Layer Masking
1 Year Ago
Cherry picked 83708, 83709 => Decal Layer Masking
1 Year Ago
Calibrated the brightness to match the vanilla torch