198,805 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fix initializing & destroying instanced rendering system not working (at least in editor)
1 Year Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
1 Year Ago
Added an AnimatorLOD to the mining quarry
1 Year Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
1 Year Ago
Cannon related FX & some more random stuff Unused file cleanup.
1 Year Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
1 Year Ago
Firing effects WIP & related temp files.
2 Years Ago
pumpjack scrolling material update
2 Years Ago
played myself, there was one more tiny instance
2 Years Ago
fixed all cases of mesh flickering on the powerline platforms
2 Years Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
2 Years Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
updated prefab (adjusted light position also)
2 Years Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
2 Years Ago
Adjust RPC message TTL based on the timeout duration
2 Years Ago
Use default skinId for ShadowOnly renderers
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
After much debugging, turns out trees weren't showing outside of network range due to the foliage-billboard shader missing one bit of instancing setup code
2 Years Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Editor screenshot tool wip/tests
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Added more clearance to the underground stations to fit in all train module types
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Add debug to figure out why trees are not showing as billboards
2 Years Ago
Only scale preculling data by 50% over 32MB and fix it overwriting data (plan to put in a new allocation system later, for now it's maybe 100MB wasted ram)
2 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities Merge branch 'main' into prerelease
2 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
2 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
2 Years Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
2 Years Ago
Fix ConstructionPlaceholder not being removed from building blocks
2 Years Ago
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2 Years Ago
Expand the render computebuffer in 2MB increments separately from the culling array expanding
2 Years Ago
attack heli turret gibs prefab update
2 Years Ago
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2 Years Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
2 Years Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
2 Years Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
2 Years Ago
Implement compacting array of meshes when expanding but it still sucks
2 Years Ago
Rollback EffectData:SetHitBox change Merge branch 'main' into prerelease
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
2 Years Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
2 Years Ago
Added "teleporteveryone2me" command