130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
        
        
            
            
            
                
                Ensured triangle ladder hatch can be repaired in repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                metal detector viewmodel prefab ( viewmodel renderer) update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated model/prefabs
Added Christoffer's WIP textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generic Item Page - Brutalist Assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Intercept potentials ALT+F4 and display the warning if necessary
Updated wording
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▌▄▄▋▆ █▆▋▉-▍▆ ▍▊▉▌▇▉ (▊▍▄▅ █) & ▊▍ █▇▋█▉█/▆▌ ▆▌▍▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from menu_new_items_optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ladder_hatch_repair
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from directional_damage_optimise
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from death_screen_skip_server
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from persistent_shelter_icon_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug.rpcStatTracking
Tracks how long each RPC takes over time, inclusing minimum and maximum timings
Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc 
Added debug.ClearRpcStatTracking to clear any saved data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extend transition durations
Fixed npc anims not looping
Fixed case where OnConversationEnded wouldn't get called
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix new tag not appearing on first boot due to time restriction
 
                
                
                
                
                
             
         
        
            
            
            
                
                wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage
This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed inverted light cookie.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc
Add cusotm animator for tutorial npc with just the states we need
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix repair bench only playing "change skin" sfx once per skinning (due to adding 1 second cooldown after every item) instead of once per second
Only apply "1 sfx per second" when autoskinning: play it every time when manually skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doors and hatches can now be rotated while being deployed using R
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▊▇▉ ▆▌▄▋▅▋█ ▌█ ▋▌▋█▉▄▌▆▍▍▇▌▍▇▋▊▊▋▋█▊▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix right clicking clothing (hazmat) that conflicts with backpack slot (diving tank) not being equipped (because it tries to equip hazmat in backpack slot)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hover looting items from storage while holding alt putting the items into your main inventory instead of equipping / swapping them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix right clicked items to wear using the first empty slot instead of the first conflicting slot (causing items to not swap slots correctly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to unequip conflicting werables (equipping hazmat from hotbar when wearing hoodie + pants) into the main inventory first, then hotbar second
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase delay when equipping clothing from hotbar from 0.2s -> 1.5s (to account for items actually swapping slots now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix swapping items from inventory -> worn moving to the next free slot instead of swapping the items exactly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI node related crashes, probably
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed backpacks not facing player when they are dropped
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix UIEffect on CoverImage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation)
Increase collider size of large backpack to prevent it tipping over when dropped on flat ground
Decrease collider size of small backpack to match the new model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cover image sizing weirdness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Rohans fixes for Flex Element NaNs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added animations to vendor listings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge large backpack smaller scale -> backpacks