130,623 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fix new tag not appearing on first boot due to time restriction
 
                
                
                
                
                
             
         
        
            
            
            
                
                wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage
This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed inverted light cookie.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc
Add cusotm animator for tutorial npc with just the states we need
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix repair bench only playing "change skin" sfx once per skinning (due to adding 1 second cooldown after every item) instead of once per second
Only apply "1 sfx per second" when autoskinning: play it every time when manually skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doors and hatches can now be rotated while being deployed using R
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix right clicking clothing (hazmat) that conflicts with backpack slot (diving tank) not being equipped (because it tries to equip hazmat in backpack slot)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hover looting items from storage while holding alt putting the items into your main inventory instead of equipping / swapping them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix right clicked items to wear using the first empty slot instead of the first conflicting slot (causing items to not swap slots correctly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to unequip conflicting werables (equipping hazmat from hotbar when wearing hoodie + pants) into the main inventory first, then hotbar second
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase delay when equipping clothing from hotbar from 0.2s -> 1.5s (to account for items actually swapping slots now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix swapping items from inventory -> worn moving to the next free slot instead of swapping the items exactly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI node related crashes, probably
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed backpacks not facing player when they are dropped
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix UIEffect on CoverImage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation)
Increase collider size of large backpack to prevent it tipping over when dropped on flat ground
Decrease collider size of small backpack to match the new model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cover image sizing weirdness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Rohans fixes for Flex Element NaNs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added animations to vendor listings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge large backpack smaller scale -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add Rohans custom script to imagery on store item
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Appear to have fixed NRE when wearing backpack while another backpack is equipped
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a CoverImage component
 
                
                
                
                
                
             
         
        
            
            
            
                
                set sewer branch to skip HLOD by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated model for CNY launcher, prefab updates, set up animator with new admire
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated LargeBackpack with Female version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pushing broken item store images for Ian
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated LargeBackpack size