241,477 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #3144
1 Year Ago
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1 Year Ago
Adjustments to tactical vest Plus small adjustments to the monobrow grey cap texture + a grey colour version of the slicked back hair
1 Year Ago
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repair_inventory will repair attachments
1 Year Ago
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1 Year Ago
Lighting progress
1 Year Ago
Fixed IsShiny making card art black when false
1 Year Ago
Include _c and generated textures, put card mats into textures/ folder
1 Year Ago
Context menu will reflect bound keys Refactor replacing "Alpha" part of keycodes into one function
1 Year Ago
Minor refactor Option menu support changing keybinds as well as normal binds Add "next skin" & "prev skin" to options menu
Leaderboard backup, run #3120
1 Year Ago
Interior fixes.
1 Year Ago
Terminal progress backup
1 Year Ago
Add keybind system to handle systems like context menu Command `keybind <key> <action>` to set keybinds Keybinds can define a realm to avoid overwriting keys used in normal gameplay Save the keybinds in `keys.cfg` file Apply keybinds to Q & E in upgrade menu
1 Year Ago
ShaderGraph: Give pastes an ident so people know what it is
1 Year Ago
ShaderGraph: Copy pastes now use a gzip with base64 to make them easier to paste to people
1 Year Ago
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1 Year Ago
New Hair - Slicked Back Hair Slicked Back Hair, plus brown and black versions. All colour variations coming ASAP. https://files.facepunch.com/daniel/1b1911b1/slack_iSpCeKUd2p.jpg
1 Year Ago
Variant attribute auto sets style
1 Year Ago
Active game page on game menu Handle deleting panel during children tick a bit more gracefully Remove debug text Map selection
1 Year Ago
made quarry track animation loopable and exported with correct material name paths
1 Year Ago
merge from main
1 Year Ago
Fix mask-position Move image rect calculations into a class shared between background image and mask image Initial `mask` shorthand support
1 Year Ago
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1 Year Ago
Fix paths
1 Year Ago
Remove auto generated stuff
1 Year Ago
Rename Editor folder to Menu
1 Year Ago
Initial commit Initial commit Create .gitignore
1 Year Ago
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Add debris to shopfront too
1 Year Ago
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1 Year Ago
Add debris when vending machine is destroyed Rotate debris when it is spawned to match vending machine
1 Year Ago
merge from main -> vending_debris_fix
1 Year Ago
Merge from nexus
1 Year Ago
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1 Year Ago
Temp trim assets
1 Year Ago
elite charger throwing throw tweaks
1 Year Ago
Fix bag quota not updating when unclaming camper bed Fix visual bag quota not updating when you unclaim your bed on the map Fix sleeping bag item amount not updating if you are holding bag while unclaiming another bag
1 Year Ago
Package download diagnostics Add NavigatorPanel.INavigable, allowing panels to recieve notice when they open and close due to navigation Add interopsystem.status, interopsystem.dump debug commands Close previous game when opening a new one Refactoring Quit button works Lobby cleanup