130,623 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Item Page media and descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sold out colours and alpha
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Further colour and layout adjustments - nearly there!
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warning popup when logging out in a safe zone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further layout changes.
Reduction in size
Rearranged title
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed light binding.
Scene backup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated attack_CNY to work with the IK semifix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show amount of items in backpack as `3/12` via amount text
Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply to bandages as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied player only ItemModEntity behaviour on 349 entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add components to allow overriding the menu's background with a different image
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated meta files for new animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-base SkinViewer branch, cleaning up mess
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms)
Applied to both the red blood and white censored version
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Metal Detector light bulb mesh & mat
Lighting setup
Naming consistency fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract dodgy merge from Main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for zoom, and limits
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimise the backpack reparent process so it uses the faster id based bone lookup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets
Slightly adjust the right hand side of the large backpack to better fit the new dimensions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add temp error log for rowboat clip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick particle IK fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temporary null tests in HumanNPC CreateCorpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up side holstering on large backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable workshop stats for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable workshop stats for now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Basic ability to zoom in/out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale large backpack mesh 15% smaller (until it's fixed properly)
Scale large backpack dropped model by 15% as well
Fix large backpack worldmodel box collider too big
Improve LODs of large backpack to be less noticable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it)
Dropped backpacks ignore mass for buoyancy
Add buoyancy points to backpacks & tweak so they float
Add support for dropped items to float (by adding buoyancy scripts to world model)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try a blind fix for npc_satchel crash
I think this might just be the problem with npc_satchel
Fixed crash when try to push a NULL ITexture
Fixed a crash when failing to create a fish entity
Fixed a crash when failing to create child ents for point_spotlight
Fixed crashes when failing to create entities for fire entity
Fixed Gravity Gun leaking material reference count
Fix crashes with deleting ai_network entity
Bump "insane reference count" threshold 10x
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed crash when try to push a NULL ITexture
Fixed a crash when failing to create a fish entity
Fixed a crash when failing to create child ents for point_spotlight
Fixed crashes when failing to create entities for fire entity
Fixed Gravity Gun leaking material reference count
Fix crashes with deleting ai_network entity
Entity translation for scripted_sequence
Disable auth checking for LAN only servers
Prevents being stuck on "Authenticating with Steam" forever
Fake addon subscription time
Because Steam doesn't give us this info when polling random items, even if they are subscribed to.
Subscription time will now mimic mount order as set in Steam.
Bump "insane reference count" threshold 10x
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Fixed crash when try to push a NULL ITexture
Fixed a crash when failing to create a fish entity
Fixed a crash when failing to create child ents for point_spotlight
Fixed crashes when failing to create entities for fire entity
Fixed Gravity Gun leaking material reference count
Fix crashes with deleting ai_network entity
Entity translation for scripted_sequence
Disable auth checking for LAN only servers
Prevents being stuck on "Authenticating with Steam" forever
Fake addon subscription time
Because Steam doesn't give us this info when polling random items, even if they are subscribed to.
Subscription time will now mimic mount order as set in Steam.
Bump "insane reference count" threshold 10x
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel shovel  - set up viewmodel renderer script, also removed old shovel mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
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