198,853 Commits over 4,140 Days - 2.00cph!

2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Cleanup Emoji gallery will now respect the maximum character limit of the input field it's attached to
2 Years Ago
Finally fixed caret position on input fields not being properly set to end of string when selecting an emoji via the gallery
2 Years Ago
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus Fixed a pooling issue with the emoji gallery on the vending admin panel
2 Years Ago
Decrease opacity of emoji autocomplete box in the chat window
2 Years Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
2 Years Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
2 Years Ago
Merge global_networked_bases -> aux2
2 Years Ago
Add "remove instancing" menu option to remove instanced rendering from prefabs Remove instanced rendering from TC (DeferredMeshDecal)
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Allow emoji's in the pre colon portion of the string when using add2
2 Years Ago
Renamed :torch: to :light:
2 Years Ago
Fix autocomplete NRE when highlighting an option and updating the text input
2 Years Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
2 Years Ago
Update dance emoji, 37% more style Added :scientist: emoji
2 Years Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
2 Years Ago
Enable instancing for locker & TC
2 Years Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
2 Years Ago
Network++ up to 2500 to avoid conflicts on aux2
2 Years Ago
Garage door uses normal rendering in network range
2 Years Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
2 Years Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
2 Years Ago
Cleanup GlobalNetworkHandler
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
2 Years Ago
Manually set "globalBuildingBlock" for all building block prefabs
2 Years Ago
Remove magic "is BuildingBlock"
2 Years Ago
Eliminated a couple more functions
2 Years Ago
Convert sleeping bag and bed
2 Years Ago
Change `global_rendering` convar into a command line argument `--use-normal-rendering` Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
2 Years Ago
Flame stuff WIP
2 Years Ago
Merge from nexus + manifest
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
2 Years Ago
Converted conditional model prefabs
2 Years Ago
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
2 Years Ago
Rollback EffectData:SetHitBox change
2 Years Ago
Rollback EffectData:SetHitBox change
2 Years Ago
Furnace lit material
2 Years Ago
Fix ConstructionPlaceholder renderers not being removed
2 Years Ago
Merge from main
2 Years Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
2 Years Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now Merge branch 'main' into prerelease
2 Years Ago
Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now
2 Years Ago
exported oiljack arm after mesh edits and set up anim controller