130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Force NVG scale 1 and distortion 0 in profile.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Expose show death on compass in the options menu (User Interface section)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed another use of useContinuousCollision on gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from hazmatpipefixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust m39 height on backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust m39 height on backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust m39 height on backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
 
                
                
                
                
                
             
         
        
            
            
            
                
                large backpack sound tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add global.showDeathMarkerOnCompass convar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change delay when picking up backpack from 0.5s -> 1.5s
Can configure pickup delay in ItemModContainer
Change icon of "looting box" to backpack when looking at backpack on the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recalcualte bones for large backpack wearable
Reserialize small backpack worldmodel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir
Allow immediate entity removal during timers, concommands and Think hooks
This addresses most use cases for game.CleanUpMap()
Mitigate a random crash with NPC:SetSquad
Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad
Hide IP address in status command for P2P servers
Fixed CWorld model pointer being set to -1 during saverestore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Abyss hazmat helmet02/03 pipe fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Abyss hazmat helmet01 pipe fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated view model and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed animation culling issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Embrasures and shutters also rotatable using R when being deployed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix shovel gather notice.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable UseViewModelCamera on metal detector VM for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased all plants ripe stage duration from 4h to 14h
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merged to main ladder_hatch_repair
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from safezone_warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Source entity prefab cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated third person model and world model
Deleted old placeholder model