136,861 Commits over 4,444 Days - 1.28cph!

12 Months Ago
added ScheduleParallel extension functions to handle sensible batch sizes automatically, this assumes that a reasonable batch size (64) is required before scheduling overhead beats any gains made with parallelism - if this isn't the case, such as for longrunning complex jobs working on a small number of items then you should control the batch size yourself
12 Months Ago
inventory scroll bar fix for the 84th time
12 Months Ago
Clean up the homepage, and header navigation
12 Months Ago
Update frontier pack
12 Months Ago
update abyss pack items
12 Months Ago
merge from nametag_clipping_fix
12 Months Ago
Merge from fishing_village_a_door_fix
12 Months Ago
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Rin
12 Months Ago
Added Rocks, cliffs, iceberg Enabled some craggy items
12 Months Ago
Merge from NormalizedTapeUsed_nre
12 Months Ago
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
12 Months Ago
Merge from project_generation
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
12 Months Ago
Push editor script
12 Months Ago
Merge from main
Rin
12 Months Ago
Road collliders Painted road and roadside Bakes
12 Months Ago
Merge from digestion_tea_sync
12 Months Ago
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
12 Months Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
12 Months Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
12 Months Ago
Ring road progress
12 Months Ago
Fix NRE in ESPCanvas.Update on disconnect
12 Months Ago
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
12 Months Ago
Terrain painting progress
12 Months Ago
Merge from hardore_refresh
12 Months Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
12 Months Ago
Compile fix
12 Months Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
12 Months Ago
Box lighting setup/prefab.
12 Months Ago
Apply crafting cost multipliers to mixing/cooking benches
12 Months Ago
Fixed gesture wheel locked pack store button not redirecting to the store
12 Months Ago
Steam inventory legacy wall redirect Mask fixes
12 Months Ago
Removed optimized loading option (removed on main)
12 Months Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
12 Months Ago
Store takeover property drawer
12 Months Ago
Store general grid tweaks and fixes
Rin
12 Months Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
12 Months Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
12 Months Ago
Try and fix the quit modal
12 Months Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
12 Months Ago
Merge from main
12 Months Ago
Fix for bear pie timing not being sync with other teas
Rin
12 Months Ago
More terrain progress
12 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
12 Months Ago
localise clear filters
12 Months Ago
Stop devlog tag showing the patch date on the homescreen
12 Months Ago
Localised the quit modal
12 Months Ago
Fixed modded catgegory not working properly
12 Months Ago
Remove code inside PrefabPreProcess