2,130 Commits over 2,161 Days - 0.04cph!
Added "UV Set for Emission" property to Rust/Standard and Rust/Standard-Specular
Optimized NVG effect (now single pass)
Fixed deferred mesh decals premultiply mode
Fixed rendering artifacts in deferred mesh decals
Fixed object motion vector handling causing issues with horse hair
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Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
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Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
Attempt at fixing flickering industrial decals at launch site
Added polygon offset control to stanndard-decal shader
Second attempt at fixing invisible rocket crane lift cabin
Attempt at fixing invisible rocket crane lift cabin
Fixed shaders causing issues with transparent materials under point/spot cookie lighting
Rebuilt all monument prefabs using truck models
Fixed vent_LOD1 read-only mesh collider errors
Updated launch_site and Hapis
Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
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Added streaming texture search utility (editor only)
Fixed door.hinge textures not read/write for some reason
Added some textures in Prefabs/Clothes, Prefabs/Deployable, Prefabs/Instruments and Prefabs/Weapons to streaming pool
Added some textures in Rust.Ai, Prefabs/Tools, Prefabs/Resource, Prefabs/NPC and Prefabs/Misc to streaming pool
Fixed rock_med_a/b/c read-only mesh collider errors on remaining prefabs
Fixed water_tower_collapsed read-only mesh collider errors on water_well_c
Fixed wrecked sedan and warehouse instances on HapisIsland
Merge from /main/monument-mesh-opt (yolo)
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Merge from hair_morph_meshes
Fix for see through water when jumping / alt look while on a boat
Fixed footsteps missing / stop when the player is culled
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
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Increased bone influences to 4 per vertex in all quality modes but potato
Fixed graphics quality slider range
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
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