32,250 Commits over 4,048 Days - 0.33cph!
Restore climate values - clear was to 100%, my farm needs water
merge from vendingmachine_onlyoneuser
merge from boomerang_createworldmodel_nre
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merge from ziggurat_bleedfix
merge from computer_station_chat
merge from isfullyads_nre_fix
merge from fix_crocs_dying_at_jungle_pond
merge from feedback_server_version
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merge from jungle_update/hunter_vision
merge from vine_descent_repeating_fix
merge from heli_jungle_monument_fix
merge from fix_croc_car_and_shelter_attack
merge from wildlife_hazard_vis
merge from jungle_update/vine_pool
merge from boomerang_fixes_2
merge from vine_mountable_passthrough
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merge from hammer_overlay_fix
merge from travelling_vendor_spawn_fix
merge from Jungle_Ak_viewmodel_updates
merge from vendingmachine_storage_monitor_fix
merge from jungle_update)
merge from computer_clipdoors_fix
merge from clientdemo_netwrite_read_fix
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CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
Set spatiallyAwareEnvironmentVolumes convar default to false
merge from vine_disable_convar
merge from vine_movement_nre
merge from coco_protection
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
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Fix: Add "vine" to texture streaming exclude patterns.
Fixed a list leaking from pool while vine swinging
fixed unlocking of jungle pack, updated store icons
merge from jungle_update (fixes optimizations)
Fix texture streaming exclude pattern for keypad lock shock effect
Remove leather gloves from Techtreet0
boomerang_demo_timing_fix -> main
Merge from snake_ping_fix
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.