reporust_rebootcancel

128,109 Commits over 4,201 Days - 1.27cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
Foliage rebake (encoding fix)
3 Months Ago
Fix encoding issue, remove no longer used shaderglobal
3 Months Ago
merge from new_menu
3 Months Ago
Codegen
3 Months Ago
Fixed the store general tab messed up nav buttons Updated the scroll selection to a 'most visible section' approach, feels better in most cases
3 Months Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
3 Months Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
3 Months Ago
Possibly fixed some issues with modifiers not calculating time properly
3 Months Ago
compass sounds
3 Months Ago
Compile fix
3 Months Ago
Codegen to fix compile errors
3 Months Ago
Merge from main
3 Months Ago
Test convars to try and track down bugs with notifications (in builds only) Safely await notification handling rather than fire and forget Better hashcode to test ui notificiations against Properly await backend updates Fix notification empty icon not centering after empting a set of notifications
3 Months Ago
Added new store content Some localization fixes
3 Months Ago
Flip notfications so the latest notification is at the top and not the bottom
3 Months Ago
Convar fix
3 Months Ago
new_menu -> main
3 Months Ago
Introduce a new Rust Plus modal rather than trying to do everything with a single button Pipe existing systems to the new button Remove old button and code
3 Months Ago
Fixed placeholder texts in the gesture menu Removed the shadows from the wheel sprite and use trueshadow instead
3 Months Ago
Steam inventory text wrapping fixes
3 Months Ago
Fixed store featured extending when the timer texts are too long
3 Months Ago
Simplified how the scroll view is populated
3 Months Ago
merge from fix_icon_generator_hide_during_render -> main
3 Months Ago
Fixed cart showing on top of the social menu
3 Months Ago
Pilot Ejector Seat - Added cinematic 4K Textures for media
3 Months Ago
Fixed featured weekly skin not generating its icon color
3 Months Ago
Fixed demo window blur
3 Months Ago
merge from main
3 Months Ago
Add button to force the tutorial Add quit tutorial button (why did we not have this) Fix NRE when store hero tries to roll video too early
3 Months Ago
Ensure store hero always preloads after the store
3 Months Ago
tugboat horn sounds
3 Months Ago
merge from new_menu
3 Months Ago
Compile fix
3 Months Ago
Update HideDuringRender of the camper van prefab as an example
3 Months Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
3 Months Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
3 Months Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
3 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
3 Months Ago
Tweaked skin viewer road sign jacket
3 Months Ago
merge toggleable weapon stats display to main
3 Months Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
3 Months Ago
Pilot Final Textures and Materials
3 Months Ago
Add options to view toggleable weapon mod stats adjustments
3 Months Ago
Code cleanup and reordering
3 Months Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
3 Months Ago
Fixed wearables being removed when selecting a new item
3 Months Ago
merge from fix_icon_generator_hide_during_render -> main
3 Months Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon