reporust_rebootcancel

131,613 Commits over 4,262 Days - 1.29cph!

3 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
3 Months Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
3 Months Ago
water treatment plant puzzle update s2p
3 Months Ago
updated trainyard puzzle s2p
3 Months Ago
powered_water_purifier_pickup_fix -> main
3 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
3 Months Ago
Fixed jungle building skin sprite atlas not referencing the right folder
3 Months Ago
Fixed bad merge on UI_Settings.cs
3 Months Ago
merge from main
3 Months Ago
browser_scroll_bug_fix -> main
3 Months Ago
sewer branch puzzle update s2p
3 Months Ago
Some more changes to try and get browser scrollview to work properly
3 Months Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
3 Months Ago
merge from main
3 Months Ago
merge from menu_warmup_fixes
3 Months Ago
merge from main
3 Months Ago
powerplant puzzle update
3 Months Ago
Store DLC tab ref fixes
3 Months Ago
Compressed some ui assets, fixed some refs
3 Months Ago
Fixed some texture refs not using sprites
3 Months Ago
Rebase on /main
3 Months Ago
Fixed soundtrack dlc page still referencing some assets
3 Months Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
3 Months Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
3 Months Ago
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3 Months Ago
Removed mipmap on more store stuff
3 Months Ago
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3 Months Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
3 Months Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
3 Months Ago
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3 Months Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
3 Months Ago
harbor_2 puzzle update
3 Months Ago
harbor_1 puzzle update
3 Months Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
3 Months Ago
hurt_overlay_nvg_fix -> main
3 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
3 Months Ago
airfield fragment puzzle spawn setup
3 Months Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
3 Months Ago
merge from main
3 Months Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
3 Months Ago
airfield puzzle update
3 Months Ago
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3 Months Ago
test_generator_more_snapping_fixes -> main
3 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
3 Months Ago
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3 Months Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
3 Months Ago
Set sprite packing mode to enabled again, ffs
3 Months Ago
more_video_optims -> main
3 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page