121,612 Commits over 4,048 Days - 1.25cph!
Don't do xbox stuff on linux
Stop jenkins moaning about Hdg not being defined
electrical branch has UI menu
Added HDG remote debugger
[D11] Re-enable latest unity
wiretool/lookat profiling
disabled cable tunnel
fixed cable tunnel issues
[D11] [UI] Fixed popups not sorting the full screen blur effect correct; Blur singleton now remembers the sort order requested every time it attempts to show itself, and sets its sort order to the most recently queued sort order.
[D11] Disabled MyStats panel - re-enabled Placeholder panel for now instead
[D11][TUTORIAL] Added message queue for tutorial tips, tweaks to UI size in tutorial
[D11] Prevent dpad from changing equipped item when Pause Menu or a popup is open, and another quick fix for popups losing focus when dying with one open
[D11] First pass Aim Acceleration
[D11] [UI] art pass on the corpse inspection screen
[D11][TUTORIAL] Added server shutdown on disconnect. Added stub for finding food tutorial. Added Is Play Holding Item tutorial action
[D11] Reporting Flow will now send the 'Reason' as a normal text string rather than a translation key & fixed a number of cases of popups losing focus due to other in-game events (such as dying)
[D11] [UI] changed text in disclaimer screen
[D11] [UI] Temporarily disabled Animators used by Menu Animation Handler for testing purposes, changed screens that used it to simply pop on for now. Singleton blur class now keeps track of its requests, and only disables itself once the counter reaches 0. Removed duplicate blurs from project and hooked up singleton blur to screens that needed it.
Update eolconversion.conf
[D11] DTLS socket now overrides the LiteNetLib socket when enabled, to encrypt all network traffic. Still WIP and disabled by default.
[D11-Tutorial] Tutorial cave collision fix
[D11] First pass vertical sensitivity
[D11] NoClip debug option now shows a confirmation or error popup after clicking the button
[D11] Disabling Quick Craft button - and giving the Language button a default value
More tweaks to AI at Military Tunnels.
Tweaks to AI at Junkpiles.
[D11] [UI] Removed loading screen 1 from list temporarily while new art is being generated. Adjusted blur values in background blur material. PieMenus now hide belt bar graphics on HUD. HUD now has a function that will tween out the alpha values of the belt bar components. Moved unnecessary camera from Frontend to Blur Singleton prefab.
[D11] Replaced background effect behind buttons on Main Menu pages
[D11] Pass Abusive report details to a custom PlayFab event, including Id of Player, Subject, Reason, Comment and Server ID Event ID -s - abuse_report_details
[D11] [UI] resized the server info popup slightly and increased some text sizes, reverted a change to controller button offsets, removed a couple print strings i forgot about and left in
[D11] [UI] Updated title logo graphic
max wire length increased
wiretool cleanup
can place wires through walls
wiretool error notification (too far etc)
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[D11] Quick fix to add default value to Recent Players button
[D11] Fixes to reporting flow & some report options removed after feedback from Design
[D11] [UI] Fixed animation timings on Credits screen. Fixed texture sizes on various frontend screens that were using textures not a power of 4 and therefore unable to be crunch compressed. Updated loading screen crunch compression quality settings.
[D11] [UI] Fixed accidental overwrite of loading screen 1.
[D11] [UI] slightly increased logo size in trademark screen, adjusted hint text in join game screen
[D11] [UI] fixed a problem in the stats screen where it would scroll to the bottom while populating
[D11] [UI] Map tooltips now scale relative to how zoomed in the user is.
[D11] Implemented left and right thumbstick dead zones
Fixed issue with top display bar appearing on main menu