reporust_rebootcancel

112,363 Commits over 3,928 Days - 1.19cph!

8 Years Ago
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
8 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
8 Years Ago
Added Utility.Texture.DecompressNormals( tex ) Added Utility.Texture.SaveAsPng( tex ) (works on non readables) Added Utility.Texture.CreateReadableCopy( tex ) Texture rows updated from defaults Texture rows reset to default button Texture rows download texture button Added string.TruncateFilename( len ) Clicking texture filename finds it in explorer
8 Years Ago
Quick mp5 gunshots for helk
8 Years Ago
Bring FMOD crash prevention delay times up to old values
8 Years Ago
Added parent to entity info Added find_parent command
8 Years Ago
Network++
8 Years Ago
Do budgeted sound updates via Update instead of a coroutine
8 Years Ago
Fixed error in entity find commands when group is null
8 Years Ago
Merged from root
8 Years Ago
Remove debug.log call
8 Years Ago
merge from main/soundocclusion
8 Years Ago
merge fixes
8 Years Ago
merge from main
8 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
8 Years Ago
8 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
8 Years Ago
added AmbientLightLOD for vince
8 Years Ago
protocol++
8 Years Ago
mp5 balance
8 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
8 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
8 Years Ago
UI niceness
8 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
8 Years Ago
Merge from main
8 Years Ago
Fixed possible NRE in entity find commands
8 Years Ago
Canvas ordering
8 Years Ago
merge from main
8 Years Ago
Menu screen integration
8 Years Ago
cherrypicking damian art from last week
8 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
8 Years Ago
network++ save++
8 Years Ago
Scene2Prefab
8 Years Ago
Tunnels include their own prevent_building volume (safe_measure)
8 Years Ago
Version 2 importing
8 Years Ago
changed timber mine mats to use biome tinting
8 Years Ago
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
8 Years Ago
Picked multiple cherries from main
8 Years Ago
Merge from natural_caves
8 Years Ago
optimization pass adding cave and bucket lift LODs
8 Years Ago
Item select
8 Years Ago
Added biome tinting to two-way blend shader (RUST-1342)
8 Years Ago
vm bota bag anim updates
8 Years Ago
Menu wip
8 Years Ago
8 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
8 Years Ago
Added entity debug commands to server build as well
8 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
8 Years Ago
timber mine prefabs have their own prevent_building volumes
8 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)