121,138 Commits over 4,018 Days - 1.26cph!
some quarry materials reflectivity adjustments
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Fixed door protection properties protecting against decay damage
NPC speed now tweakable via convar.
Eye adaptation balance (toned down a notch)
workbench experiments can reveal ammo types
Fixed underwater scattering not matching below and above surface
Scientist cover point tweaks (Hapis)
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
Lightened diffuse textures on new trees / rebaked billboards
Arid Day LUT Polish (more neutral)
more Hapis clutter tweaks around cliffs, caves and sand dunes
Douglas Fir / Rebaked billboards
Douglas fir / tweaked colors / rebaked billboard
Added InventoryItem.PreventBreakingDown
Tundra and arctic LUT white point
Deleted some old unused tree assets
Replaced remaining old trees with new ones
Adjusted douglas fir material to prevent excessive darkening
global.cleanup doesn't exist anymore
Give out early access reward item
Optimized cover point reasoning.
Scientists disabled by default again.
Hapis clutter tweaks around some cliffs, caves and sand dunes
Vagabond jacket skinnable (?)
Tree quality correctly applies to the new trees
Forest size tweaks
Reject rivers start start too close to sea level
This meta file is no longer needed