121,138 Commits over 4,018 Days - 1.26cph!
Tweak to Scientist Death Comm.
Scientists enabled by default.
Fixed tangent import settings on pine_c.fbx and pine_d.fbx
Rebaked current imposters
Avoid overwriting existing imposter material properties, except baked maps
Fixed imposter shader cylindrical billboarding
Added custom mesh per imposter asset
Deprecated imposter instanced properties
road/scrap tutorial completion
phrases
Further color tweaks. Made pines lighter
Removed specular from pines as a temp fix for incorrect fresnel
Douglas Fir / Pine color tweaks to match the new lightning
Rebaked billboards to match new colors
task list now displays a specific name for each tutorial section
added pickles with chance of botulism
fixed tree minigame hints not showing, maybe
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
Tweaked clutter rock scales
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
Tweaked densities of micro cliffs and beachside rocks (after 25321)
Fixed floaty patch_grass_tall_large (added terrain anchors)
Fixed imposter normals baking
Fixed remaining quad sizing and pivot issues
Switched core/foliage to roughness (sorry)
Clean up and interface work
Adjusted forest rock splat modifiers
Fixed decor normal / gradient alignment randomly flipping forward direction
Fixed terrain modifier scale only scaling radius, not fade distance
Removed random multiplier from terrain splat modifier since it messes up some things
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
caves splats are now exported + material changes on some rocks
NRE check when preventing Scientists from hurting Scientists.
Bradley no longer target Scientists.
Merge from visuals_experiment
higher icebergs ad icesheets densities in arctic
Scientists don't hurt each other.
lower rock splat amount via material bias
Fixed floating decor rocks
Scientist voice com only limit replies when not in a squad.
Reject rivers that start too close to other rivers
Merged hapis_7 to save157
Improved awareness of allies stepping into an npc's line of fire.
More optimization when trying to wake up dormant agents.
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Smoother river terrain adjustments
Some more stone splat on beaches