121,129 Commits over 4,018 Days - 1.26cph!
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh.
Started work on supporting door opening for NPCs while making sure Animals can't open them.
Rolling back BaseProjectile to before goosey's changes
Trying to untangle merge / subtract garbage
Merged back in subtracted AI changes.
Updated keylock phrases to reflect a key is no longer required
Phrases
Committing v_semi_pistol reload meta file since nobody else is
Merge from network_lerp_2
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
fix for worldmodels not animating when reloading.
fix for 3rd person reload animations not playing
Disabled life story (temporary client crash hotfix)
Network++
Douglas Fir snow variants
Added optional dual masked hair layers to core/skin shader
Pine trees / better snow textures
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
Removed unused skin shader variations
Reflective normal flip for foliage two-sided lighting
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
working on new strands and materials/textures
Pine trees snow biome variants
updated planters with new models and fixed darkening of the wood
skin approval
fixed bullets causing harvest tips to show
Planters soil is a separate renderer