119,258 Commits over 4,018 Days - 1.24cph!
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
Pickaxe - Fixed issue with hands intersecting when running
removed old unused bolt vm anims
supply signal vm folder restructure
Fixed water carving volumes not working with ocean plane (regression)
added vehicle components test scene
greybox chassis 2,3,4 modules
chassis hierarchical trees
Merge from weekend_branch_4
vm cleanup and new arm mesh merge
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planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
Fixed more shadow bias shenanigans
added temp icons for female hair prefabs
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
Added debug.log convar to toggle log output
merging vm cleanup work and new arm mesh
fixed bug with salvaged icepick disappearing FINALLY
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Fixing compilation errors is fun when your editor isn't working
Terrain vertex normals keyword on material only; just making sure
Merge from weekend_branch_3
Cherry picked shader changes from blend4-fixes
Hapis Island site B tunnels now has a chance to spawn elite crate loot
Wind shader api changes
Added wind to core/foliage
added tire effects when car drives over different surfaces
vending machine tooltip shows if item for sale is blueprint or not
Fixed rust/std blend4 secondary uvs + touched relevant shaders
Cleaned and simplified up standardlayer usage
Fixed some quirks/acne in shadow feet workaround
Added "Use Vertex Normals" option to terrain shader for debugging/authoring
Removed unused keyword code from terrain meta
System info includes process memory usage
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
Improved WaterLevel API (cleaner, faster and more powerful)
Only show drinking interaction messages when water has a certain depth (stricter for salt water)
EAC SDK update (Linux "sandbox not connected" fix)