200,013 Commits over 4,140 Days - 2.01cph!

8 Years Ago
AI tribe gifting items is somewhat working, still has a few issues
8 Years Ago
Added territory consideration to gift ai selection so AI's hopefully won't regift the same item multiple times
8 Years Ago
List fixes
8 Years Ago
Added a good/bad diplomacy activity that pops a notification so player has feedback when they are doing something another tribe likes or dislikes
8 Years Ago
Gift component now has a value multiplier to allow for gifts of varying value
8 Years Ago
Made a new consideration to make agents pick better gifts Made coconuts a x2 value gift
8 Years Ago
Some final testbox tweaks
8 Years Ago
Basic implementation of ladders
8 Years Ago
Merging from main
8 Years Ago
Merging diplomacy branch into main
8 Years Ago
Refactored UnitGroupCondition to be not be unit specific (since any entity can have a group) Added some conditions so units won't add fuel to another groups fire (they can still use another group's fire with a diplomatic penalty)
8 Years Ago
wip attack refactoring
8 Years Ago
update Squad editor, over UI camera stuff
8 Years Ago
disabling loadout in main scene
8 Years Ago
Use AsyncTerrainNavMeshBake the way it was intended.
8 Years Ago
merge test branch
8 Years Ago
EAC API update
8 Years Ago
Eliminated GC allocs from Projectile.DoMovement
8 Years Ago
Deleted another Apex folder
8 Years Ago
Enabled prefab pooling on rotting flies effect
8 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
8 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
8 Years Ago
toilet furniture greybox
8 Years Ago
Gas station backup
8 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
8 Years Ago
More profiling
8 Years Ago
EAC API update (client side) Network++
8 Years Ago
Merged the left click control branch in and fixed it again
8 Years Ago
scene
8 Years Ago
merged wip refactor branch and left click controls back to main
8 Years Ago
fixed the Invalid attack cursor offset
8 Years Ago
Better population setup.
8 Years Ago
Merged from main
8 Years Ago
Finished up the interactions/available attachment points refactor
8 Years Ago
Bags/back pack data tweaks
8 Years Ago
merge from interaction_hand_stuff to main
8 Years Ago
merge bag shit
8 Years Ago
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
8 Years Ago
female hair improvements(?)
8 Years Ago
missed files
8 Years Ago
files from last checkin
8 Years Ago
Subtracting EAC API update
8 Years Ago
latest art
8 Years Ago
Eliminated more GC allocs from Ragdoll / RagdollInheritable
8 Years Ago
Fixed both spears, hammer, stone club missing holster points
8 Years Ago
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
8 Years Ago
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
8 Years Ago
gas pump greybox - scene update
8 Years Ago
more holster fixes (bow, hand axe, wood club, bow)
8 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)