199,449 Commits over 4,140 Days - 2.01cph!
Aggressive animal AI WIP (looks like it works, but just needs more module weight or score tweaking)
Silk clothing, silk strands and rolls, plus new icons.
Wolf headdress placed with other attire, instead of having its own directory path and structure (wat)
Recategorized unprocessed attire to stop it from cluttering the in-game lists.
removed old movement bools
removed moveStateLerped definition value so it will update when unit is spawned
Data save, various default modules
Nuked all the AI modules from every unit
Trims and work on the instancing stuff
Spider LOD test for collision performance
More item description updates and fixes
Merge in the latest from Main
Gangs dissolve if they have zero members (lessens the need for null checks on Leader etc). Fixed gang UI for leaving a gang
Let existing gang members create new gangs
Random gang creation colours. Less weed in editor belt
Merge gang buildings into Main
Sell zone colour matches controlling gang colour
Gang building colours on the map
Custom inspector for item stats properties
Added ItemStatValue setup similar to ProtectionValue setup for tooltips in inventory.
Added back in bone scaling
Fixed stats showing up in inventory tooltip (but needs better better positioning in editor).
Some final tweaks (ensuring ProtectionValue and ItemStatsValue respect max value of 300).
Updated notifications
Fixed flip when 2 wheels or less are grounded
Right clicking items in inventory now moves them to the correct wearable slot.
Combat log now includes an info text when something / someone is wounded or killed
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
Added particle collision lod to remaining explosions
add addons_debug ConVar
upload to addonsystem Steam branch
Actually upload to addonsystem Steam branch