199,481 Commits over 4,140 Days - 2.01cph!
Removed editor shader warmup (see comment)
Stripped shadervariants asset
Fixed ZoneSeasons not updating, nixed virtual update crap
Fixed UIScreen.SetActiveRoutine changing canvas .enabled too early
testbox is valid scene for solo and washed up gamemodes
enabled tribe start in testbox
Supermarket products finished textures
Fixed Session trying select a unit when there's no units in the player.Group
let's not be too literal about nospawns
Cleaner seperation of server and client in ai code.
No nested coroutines in navmesh grid generation.
New convars to control navmesh grid generation (cell size and height).
Fixed supermarket products LOD issues
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
Another UI fix introduced in 2017 Unity update
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Fixed various delayed inits
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Human/Shelter goal plans inherit goal score
block animal from using attack root motion if allready attacking root motion
Fixed BiomeMaterialObject onEnable fucking everything
Fixed missing CameraParticles component on player camera prefab
macOS: Implemented mouse cursor with 10.7 SDK
cleaning up PlayerController selection handling, WIP support for selecting dead units
more playerController dead checks
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build)
Added Unit.Flags.OnFlagsChanged event
Changes to animal combat AI
Removed "is being attacked" condition from Animal/Combat/Defensive
Moved the stunt stuff out of car rig and into player
Display stunts, drift and air
Morale threat map uses delayed init
removed DistanceMap because it's slow and we don't use it
Merge /main/macos - macOS builds use libc++ & 10.7 SDK
Removed a number of less important profiler samples to improve profiler stability
last set of clothing edits
Potential fix for crash when closing the game
Fixed potential TerrainMeta.OnEnable NRE