199,449 Commits over 4,140 Days - 2.01cph!
update shooter anim/controller
Add addons_dumptree command
fix addonsystem file lookup on posix builds
Adjusted EAC auth to prevent timeouts
Pause EAC heartbeat when receiving data
Changed authtimeout default value to 60 seconds
Added playertimeout convar to adjust the "unresponsive" kick time
auto turret loses target when it goes out of range
carpal tunnel item editing
Removed some stuff from ItemStatValue that was referring to graphics that we don't use.
Merge fix because plastic sux.
Generate random starting gang icons
Fancier random gang icons
Made player dot on map easier to see (changed from white to red, like a typical "you are here" dot. Maybe this makes it look a little like an enemy though)
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
Attempt at fixing RUST-1765
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
Starting the beginnings of a system for taking over owned buildings. Just GUI stuff for this initial commit.
Work towards getting UITalents working
Beginning building takeover class. Switch some OverlapSphere calls to OverlapSphereNonAlloc
Torch, F1 Grenade, Supply signal - Updated to latest rig and arms, clean exports, rebuilt prefabs
Fixed tooltip + added actual stat values to the tooltip
Fixed NRE caused by visibility lists not empty when joining a server after demo play
Working through non alloc physics wrapper
Finished conversion, needs testing
Forgot to clear some pooled arrays
Converted over some missed stuff.
Merge physics alloc branch
fixed eyes on player preview
added smoke effects to bradley treads
tweak turn banner timing/effect
implement addon enabling/disabling
Shitty SRCDS output for workshop downloads
Improved navmesh link usage (hopefully dodging the crash bug).