199,481 Commits over 4,140 Days - 2.01cph!
Units hold race definition, piped through UnitSettings.Create
Unit race shown in debug panel
Unit race as object field in debug view
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
removed weird gather values from items
optional object context override through BaseEntity.Log
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
Restored shader variant collection (for shaderwarmup)
Fixed DecisionMaker.FindBestAbilityPlanVariant running target filtering for abilties with TargetMode.OnlySelf
nospawns has trees and shit now
bradley can now drop a package of 12 tech trash instead of HQM
Added female head lods to skinsets
Fixed bad key usage in CameraParticles.OnWeatherChanged breaking loading same game while playing
Fixed cache not being cleared in TerritoryLocationSelectorSettings
Optimized survey charge particle collision settings + added particle collision lod
Fixed potential Unit.Race and Group.Race setter NREs (allowed to be null)
PlayerController dead units fixes
Fixed pine tree not having positions for its interactions
more spawning on nospawns
Fix some ambiguous std::min calls in macOS builds
removed cave on nospawns because it's annoying
updating mortar anim/ anim controller/prefab
moved activity widget to right middle of screen
merge menu scene with main scene
added entity log window, all entity logs stored in list at runtime
Entity log auto scroll, tweaks
baked height map for nospawns.
added Body Temperature stat which ticks up and down based on Temperature.
Added drug zone area texture
tooltips show on hover
fixed bad validate in ProtectionValue
replaced tooltip positioning and offset with proper rect transform method
Still working on sell zone stuff
Better hover outline on slots.
Added small collision piece for end of ramps
update wip shooter animation/ controller